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  1. #1
    Player
    MoarLegion's Avatar
    Join Date
    Apr 2012
    Location
    Bastok
    Posts
    117
    Character
    Alindalia Finrandi
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by SpookyGhost View Post
    Consider the following: instead of turning Grit back on, use Power Slash out of Grit. It is less of a DPS loss than turning on Grit and has the same effect, while also maintaining your ability to keep using Blood Weapon. There is a very particular reason that DRK has 0 MP problems ever, and this is it.
    When they nerfed tank DPS they also increased enmity modifiers on stance across the board. What it worked out to was enmity in stance was basically unaffected, while out of stance was nerfed too. If you're just picking up adds, that's one thing, but if you're MT and you need the threat; you're better off putting Grit back on and doing a PS combo or two.
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  2. #2
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by MoarLegion View Post
    When they nerfed tank DPS they also increased enmity modifiers on stance across the board. What it worked out to was enmity in stance was basically unaffected, while out of stance was nerfed too. If you're just picking up adds, that's one thing, but if you're MT and you need the threat; you're better off putting Grit back on and doing a PS combo or two.
    Depends on how much threat you actually need, though. Grit means using MP (which could otherwise be spent on DA or DP), wasting a GCD of damage, and then 2-3 follow up GCDs all nerfed in damage. If PS out of Grit is enough, then there's no reason to turn on Grit.

    However even in the scenario where you do turn on Grit and PS, you'll still have BW when you turn it back off so you'll still have infinite mana.
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