Quote Originally Posted by Khalithar View Post
That is correct. My point was to remove the MP drain component by removing darkside and having the main gameplay choice for Drk focus on managing MP for using Dark Arts as often as possible and weigh it against using a move now or saving it for later so moves like Blood Weapon and Blood Price still have a purpose. It would also have the added effect of removing the restriction on Blood Weapon which is something I feel should have been done a while ago. The cause of me thinking on this came from playing pld a lot more lately. I been tanking a whole bunch as drk the last few months and I decided to revisit pld again and I really noticed how there is basically no diversity in it's gameplay regardless of the stance you're in which lead me to thinking if they were even necessary in the first place.
Problem is, without the penalties of Grit and Darkside, maintaining MP on Dark Knight is laughably easy. Whenever I'm out of Grit, I'll practically be drowning in MP and can spam Dark Arts + Souleater for days. The only MP concerns I need to be mindful of is having enough to turn Grit back on once the DPS creep up on me. Assuming enmity generation was increased to accommodate the loss of tank stances, Dark Knight wouldn't have any challenge whatsoever.