Quote Originally Posted by Brian_ View Post
Except in this game, the terms raid and dungeon are used to differentiate between 8 man content and 4 man content.
So I guess Castle Meridianum and Praetorum are raids, then...and since T5, T9, T13, A4, A8 and A12 are only arena fights against one boss, every trial could be called a raid, too...
Quote Originally Posted by Brian_ View Post
No, I would still use my CDs as there is nothing else to use them on for one CD cycle. That's what I mean when I say you have a surplus of mitigation. Saving it wouldn't do anything but be a complete waste. I know this because I push my DPS and doing so requires that I know exactly when I will have my CDs.
So, basically, it wouldn't change how you'd spend your CD...only that you take more damage, which suddenly becomes the responsibility of your healer.
Quote Originally Posted by Brian_ View Post
Regardless of if you're in tank stance or not, they can't afford to not top you off because the TB hits hard and hits often. Even if it takes them another cast of healing, they're not losing the opportunity to Cleric Stance and DPS.
So, no combination of tank mitigation/healer healing power can actually reduce the required number of cast ?
Quote Originally Posted by Brian_ View Post
Yoshida just flat out said that it was by their design that ACC works the way it does. How is that a player driven meta? He flat out says that they tuned content so early clear groups have no choice but to stack ACC to push DPS. It's convenient you just completely deleted that part, huh?
As convenient as you ignoring how many time he said that it was the team choices
Quote Originally Posted by Brian_ View Post
My god... LOL. You do realize that you began this argument by saying that tanks needed to change because some random PLD got carried through A11N while only spamming RoH and you didn't think it was right the content didn't have a hard tank check to gate him until he learned how to play by your standards.
Yeah, of course it started with that...
Quote Originally Posted by Reynhart View Post
Contrary to other tanks, this one wouldn't have a DPS mode, but instead have two tank stances: Physical Shield and Magical Shield (Yes, these names arent't very sexy, but at least, they're obvious).
Quote Originally Posted by Reynhart View Post
As for solo tanking, yes, it's a viable answer. Consider a fight were tankbusters appears very often. With a "usual" two tanks setup, you'd have to swap during the fight to let CD timers refresh. With this tank, you wouldn't need to. It's a different strat for a different job, but it doesn't prevent "any tanks setup to work on any content". For example, even if the Mystic Knight could solo tank the current Sophia EX, it wouldn't make other tanks suddenly unable to clear it in a usual setup.

The question is still "Why ?". Why do all tanks automatically have to follow the exact same meta ?
Quote Originally Posted by Reynhart View Post
No. In my vision, there is room for a viable turtle approach alongside a more aggressive tanking. Since we have three tanks, it wouldn't be that difficult to target a mixed tank playerbase.
As for the player I mentioned, you've actually acknowledged that it was really bad and that PvE progression model is bad...
Quote Originally Posted by Brian_ View Post
I'm not fine with it. I've voiced my criticism of SE's PvE progression model in more relevant topics.
...then the next post, suddenly, the difficulty disbtribution is fine ? Since you like your precise naming, Alex Normal is a raid it should teach you how to raid. And spamming RoH is a very bad way to play PLD at lvl 60. It's absurd to wait for Alex Savage to teach such a basic concept.

On another topic, let's suppose you have a party with four BLM, that still think transposing is a way of switching between Fire and Ice, and that Enochian is useless. Even in normal raid, such a team wouldn't be able to win the fight with such a low DPS. Bad tanks shouldn't have that kind of free pass.