Quote Originally Posted by aleph_null View Post
In my opinion even if mitigating and holding aggro is very difficult that it requires you to stay tank stance 24/7, dps will always be a valid way to benchmark a tank. Regardless of how much damage you need to mitigate, there will be a point where you have mitigated enough for the healers to heal comfortably (might require higher gear), and from that point on you'll focus on improving your dps.
First, we're really far from that sitution for now
Second, you could be creative with enmity so that you always want more of it. The fact that tanks are basically the only role when you can have "too much" of something is, for me, a design flaw.
Quote Originally Posted by aleph_null View Post
Heck even staying fully in tank stance good tanks will still outdps the bad ones, so I don't really understand why you're so against people comparing tanks based on their dps output (or maybe to be more precise their group dps, since putting extra strain on healers until their dps loss outweighs your personal dps gain is detrimental to your group).
Let's be honest, the debate of what tanks are supposed to do doesn't concern these "bad" tanks. I'll never advocate for neglecting your DPS when all you do is auto-attacking or just spamming RoH. The meta goes far beyond that, and this is what bugs me, alongside the fact that the game does not require much skill as a tank before tackling savage raid.