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  1. #1
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    The hints at fanfest were super vague, but I think tank attack rotations will remain mostly intact. Fracture or Scourge might be cut or combined with a WS combo (path, power slash). I hope for Sword Oath to either be removed or put on the same button as Shield Oath and for something similar to happen with Defiance/Deliverance and their mirror actions. I also expect stuff like Awareness, Bulwark, Tempered Will, Foresight, Bloodbath, and even Convalescence to be either removed or combined with other skills. A lot of that stuff is useful, just not useful or class-defining enough to occupy a single button.

    What's more interesting is I seem to remember them saying something about cross class getting some pretty significant overhauls with abilities being grouped by role instead of class. If all tanks are drawing from the same crossclass pool then that opens up some possibilities. If Flash were made into a targeted AOE (rather than point blank) so that you could pull with it, they could remove Shield Lob/Tomahawk/Unmend. If Overpower was cross-classable, they could get rid of Unleash. Perhaps we'll get some new skills there that don't even belong to any one class but provide a tool that every tank has to have (like Provoke).
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    Last edited by Brannigan; 10-24-2016 at 04:34 AM.

  2. #2
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Brannigan View Post
    The hints at fanfest were super vague, but I think tank attack rotations will remain mostly intact. Fracture or Scourge might be cut or combined with a WS combo (path, power slash).
    .
    you do know that scrouge shouldn't be cut on dark its the 2nd highest potency skill( this doesn't included combos) Salted is number 1 carve and spite is number 2. if you want the potency scourge is 500 single target salted is 525 and carve and spit under Da is 450. Fracture shouldn't be cut. fracture is 330 with maim and Storm eye without Berserk. Fracture with berserk maim and storm eye its 380. the second highest potency (not including combos). unless you change there toolkit to make up for the loss of potency they shouldn't be cut
    (0)
    Last edited by Jukebox12; 10-24-2016 at 08:40 AM.

  3. #3
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    I'm surprised people are asking for bloodbath to be combined with foresight. If anything I think I'd ask for bloodbath to be combined with berserk lol.
    (1)

  4. #4
    Player
    Sweetgrass's Avatar
    Join Date
    May 2016
    Posts
    81
    Character
    Elated Moogle'maestro
    World
    Jenova
    Main Class
    White Mage Lv 74
    Quote Originally Posted by aleph_null View Post
    I'm surprised people are asking for bloodbath to be combined with foresight. If anything I think I'd ask for bloodbath to be combined with berserk lol.
    Bloodbath, Conval, Awareness, and Foresight are minor crossclasses, Berserk is not.
    (0)

  5. #5
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Good point, I guess mixing bloodbath into berserk makes it inaccessible by other tanks.
    (1)

  6. #6
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by aleph_null View Post
    Good point, I guess mixing bloodbath into berserk makes it inaccessible by other tanks.
    That might not be a problem post-4.0

    SE seems to be moving away from the class system. At the start of HW, Yoshi confirmed that ALL future jobs will not have starter classes. There will just be jobs from here on out. They also already confirmed that they want to reassess how the cross class system works, as some skill are seen as mandatory in the community. Provoke, in particular, was singled out for Tanks, because it's required for any content with a tank-swap mechanic. I wouldn't be surprised to see SE completely remove cross-class skills in the future and replacing it with something else, like universal skills that are role-specific. The only question would be which skills become universal and which remain exclusive.
    (0)

  7. #7
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    The difficulty of rotations, and the need to simplify this in 4.0, I believe YoshiP was referring to the DPS jobs and their 3.0 abilities.

    Tanks already got a simplification with the STR/VIT adjustment.

    I'm not expecting much more except 1-3 role specific, shared cross-class options, (Provoke being moved to this new set) with PLD getting a new lvl22 ability. At worst PLD may lose Protect as a cross-class because Protect will become one of the role specific Healer cross-class options, with Conjurer getting a new lvl8 ability/spell to replace it.

    But I think the gameplay rehaul or whatever that was they teased isn't going to be oh so much. QoL fixes is all I anticipate, maybe change some back-end calculations to make some skills like Foresight have a multiplicative buffing benefit when stacked with other mitigation CDs instead of always fixed % of base DEF.
    (0)
    Last edited by Xenosan; 10-24-2016 at 08:31 AM.

  8. #8
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    They only change I hope they make is that they combine the stances into one button and at endgame you will never be without a stance as you will either be in your dps or tanking stance. No more "Tank go into your stance" at the start of every fight. The exception to this is DRK as Darkside acts more like a persistent dmg buff and opening up more tools than an actual stance. This specifically relates to PLD and WAR.

    For example, for WAR, Inner Beast and Fell Cleave will be on the same button but is dependent on their respective stances and can only be accessed as such. So by merging Defiance/Deliverance, Inner Beast/Fell Cleave, and Steel Cyclone/Decimate, you've effectively opened up 3 more slots on your crossbar.

    But honestly I think the tanks got it good in terms of "easy rotations". They have an enmity combo, a dps combo and a dot button/combo. That's really all they need and now they just need to focus on more defensive cds or ways to enhance said combos similar to DRK. No other rotations needed as we are tanks and we already have a defensive cd rotation to focus on.
    (1)

  9. #9
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    I think a lot of topics like this miss the point.

    In regards to the simplification of rotations, SE's main line of reasoning was that the gap between top players and everyone else was simply growing too large. It made content hard to design and even harder to tune.

    Looking specifically at tanks, we might be more guilty of this than DPS. The performance gap between a top tier tank and your average tank is gigantic right now. Not only does a top tier tank deal way more damage individually, the difference in how a top tier tank takes less consequential damage and handles the nuances of positioning and mechanics also increases the DPS of the raid and the overall smoothness of the fight.

    But the solution is a bit more complicated than changing our rotation. Tanks already have a very low skill floor with a very simple rotation. The gap in performance is generally not from their rotation but that's not to say the rotation can't be changed to make the gap in performance smaller.
    (1)

  10. #10
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Brian_ View Post
    I think a lot of topics like this miss the point.

    In regards to the simplification of rotations, SE's main line of reasoning was that the gap between top players and everyone else was simply growing too large. It made content hard to design and even harder to tune.

    Looking specifically at tanks, we might be more guilty of this than DPS. The performance gap between a top tier tank and your average tank is gigantic right now. Not only does a top tier tank deal way more damage individually, the difference in how a top tier tank takes less consequential damage and handles the nuances of positioning and mechanics also increases the DPS of the raid and the overall smoothness of the fight.
    More than anything IMO healers are more guilty than any other roles, not to say tanks don't have any part but yeah. Good healers can do both healing and DPS really well and this synergizes well with tanks that know how to maximize their potential. The hard topic is that not everyone is on the idea of tanks and healers able to maximize DPS due to them relying each other to do well. Some groups have high DPS tanks and healers, some have high DPS tanks and low DPS healers, likewise some have low DPS tanks and high DPS healers. The tank and healer role feed off each other depending on the skill level of the users, unlike the DPS role that only mostly benefit from the positioning and ability to do mechanics at the same time.
    (0)

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