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  1. #1
    Player

    Join Date
    Jan 2016
    Location
    Chicago IL
    Posts
    384
    Quote Originally Posted by silentwindfr View Post
    actually i see more a system of combo like the monk, you see how the monk get buff with some cycle, why not make that when she reach some point she give a buff widely and depending of the series of step she do the buff become stronger, like the monk. but she need to continue to dance and fight for maintain this buff!



    because we already have a tank that is lacking i'm sure adding another tank, especially an evasion that are know for be a mess to balance, is a nice idea. i will repeat something i have said countless time.... add another tank will not make more player switch to tank. if they don't like tanking they will not.
    Why take from the monk? Then monk isn't it's own thing anymore and dancer won't be either. I'm not a fan of making a copy cat class.
    (0)

  2. #2
    Player
    Norleas's Avatar
    Join Date
    May 2015
    Posts
    222
    Character
    Yuusha Sama
    World
    Jenova
    Main Class
    Ninja Lv 80
    Personally I think the avoidance tank is a good place for it. Everyone wants it as dps for some reason when everyone also wants samurai and RDM as dps too lol...
    (2)

  3. #3
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the monk particularity is to be free to use any skill and the stance system... not the combo system that is used by every melee jobs!

    here i was more talking about the buff the monk get with the combo system, forcing the monk to chain over and over for keep the buff running. exept in the case of the dancer for keep the dance effect the dancer must chain the combo.
    and i feel the chakra will become more important in the 60-70, at least i hope or it will be a lost to add this system without use it more.

    Quote Originally Posted by Duelle View Post
    We still need more variety in the tank roster. Right now we have three guys in plate armor, two of which use swords. Depending on the number of jobs that will be added to the game in total, I would expect something around 4 or 5 tank jobs in total.
    honestly i will prefer a pure magic tank, i will not be surprise to see a red mage tank.

    ps: i want to be more clear about what i'm talking about the dancer, here i see it like a dance, that start slowly, but become better at the rythm increase, but the effect of the dance remain only if the dancer continue to dance. on this point it will be similar to the monk, but it's stop there... it will not have the stance system. a dance follow a rythm define, then the combo will be fixed, maybe it will have more branch for allows the different buff. because i don't see the dancer using it buff like the bard either.

    for me the dancer must have an active control over it buff and be active as much as the dancer. then for me a combo system that force to continue to dance make sense.
    (1)
    Last edited by silentwindfr; 10-23-2016 at 08:10 PM.

  4. #4
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,904
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    I would love to see Dancer as a support/debuff healer, if possible Dancer becoming the first offical support class.

    I am curious tho, if majority of this playerbase is DPS, wouldnt it make sense to expect the polls showing that DPS is the most voted role?
    (0)

  5. #5
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Laerune View Post
    I would love to see Dancer as a support/debuff healer, if possible Dancer becoming the first offical support class.

    I am curious tho, if majority of this playerbase is DPS, wouldnt it make sense to expect the polls showing that DPS is the most voted role?
    i'm still curious on the reason behind a dancer able to heal a wound with a dance, since it will not be magic. for me even if the idea is nice, i can't find any reason with the lore for explain it. buff or debuff, yes totally, dance affect people seeing it and wardancer are not something unheard. but healer? no...
    (0)

  6. #6
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by silentwindfr View Post
    i'm still curious on the reason behind a dancer able to heal a wound with a dance, since it will not be magic. for me even if the idea is nice, i can't find any reason with the lore for explain it. buff or debuff, yes totally, dance affect people seeing it and wardancer are not something unheard. but healer? no...
    Well there are non-DoM jobs that can heal, but it's usually self-heals however. Still, it's possible for a DoW to use magic, since PLD and DRK have magical abilities that require MP.
    But yeah, I'm not really into Dancer being a healer either.

    EDIT: I guess they could think of something like "A Dancer performing with graceful movements would radiate a magical aura that mends the spectators' mind and body" sort of way and that they dance as if it's for a ritual kind of thing, calling forth some deity's healing powers but that seems kinda cheesy to me..
    (0)
    Last edited by dinnertime; 10-23-2016 at 09:04 PM.

  7. #7
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by silentwindfr View Post
    i'm still curious on the reason behind a dancer able to heal a wound with a dance, since it will not be magic. for me even if the idea is nice, i can't find any reason with the lore for explain it. buff or debuff, yes totally, dance affect people seeing it and wardancer are not something unheard. but healer? no...
    Monk can heal himself using second wind, warrior can selfheal using life leeching atacks and even gives one of these (a buff) as a crossclass ability (so in theory every class can heal trough attacking). While these are minor heals normaly they counter your heals have to be magic argument fully.

    I think it would be good to have a DoW healer (be it dancer or not) as well as a DoM Tank simply because I imaging them feeling very different to play compared to their counterparts (even if in the end they are doing the same).

    Personally I want a DoW healer because I like to heal from time to time but I just can't stand DoM Jobs in FF14, which is pretty weird as normally I'm playing the magicall classes/jobs/whatever much more than the Warriors/assasins/scouts/whatever but in this game I just can't stand playing them...
    (1)

  8. #8
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    like said by someone before me, a healer that can't sprint will not work, a healer have to focus on the sole task of survive and healing then.... this dancer healer will be no different than the other healer.
    (0)

  9. #9
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by silentwindfr View Post
    like said by someone before me, a healer that can't sprint will not work, a healer have to focus on the sole task of survive and healing then.... this dancer healer will be no different than the other healer.
    Why is sprint such a problem? Every single class has to evade aoes and move around during the battle all DoW need to do this without using sprint so why is this button so much more important for healers?
    (1)

  10. #10
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Norleas View Post
    Personally I think the avoidance tank is a good place for it. Everyone wants it as dps for some reason when everyone also wants samurai and RDM as dps too lol...
    DPS, all the things!

    Everyone wants to dps... XD


    Quote Originally Posted by silentwindfr View Post
    actually i see more a system of combo like the monk, you see how the monk get buff with some cycle, why not make that when she reach some point she give a buff widely and depending of the series of step she do the buff become stronger, like the monk. but she need to continue to dance and fight for maintain this buff!
    ...
    Interesting...

    One combo finisher could do one effect, another a different... and for each time you stack it it increases effect?


    Quote Originally Posted by silentwindfr View Post
    i'm still curious on the reason behind a dancer able to heal a wound with a dance, since it will not be magic. for me even if the idea is nice, i can't find any reason with the lore for explain it. buff or debuff, yes totally, dance affect people seeing it and wardancer are not something unheard. but healer? no...
    Well, back in tactics, the dancer had a dance that had the possibility of turning enemies into toads, among other effects.
    (0)

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