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  1. #11
    Player
    Gokuhan's Avatar
    Join Date
    Sep 2013
    Posts
    358
    Character
    Gokuhan Kai
    World
    Siren
    Main Class
    Lancer Lv 80
    I don't see using TP to heal as being a good idea. They would need a different type of support from BRD/MCH to refill their resource pool than the other healer which would be a huge shot against them. Goad would be the only help they could get for this, which would make the duo mandatory in intense situations. If they need to sprint it would completely destroy their resources.

    If the job was a melee healer, I see it working much like DRK. It would use MP to heal, and refill its MP through attacking.
    (0)

  2. #12
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Gokuhan View Post
    I don't see using TP to heal as being a good idea. They would need a different type of support from BRD/MCH to refill their resource pool than the other healer which would be a huge shot against them. Goad would be the only help they could get for this, which would make the duo mandatory in intense situations. If they need to sprint it would completely destroy their resources.

    If the job was a melee healer, I see it working much like DRK. It would use MP to heal, and refill its MP through attacking.
    Well this all depends on how they design the job to work mechanically. MP does not work the same for every job that has access to it. BLMs regenerate their MP actively by using specific skills. DRKs regenerate their MP with buff management and combos. Why can't a new job use TP differently to the other TP based jobs?

    I always see people shooting down job concepts on these forums based solely on existing job mechanics, yet a new job won't use existing mechanics or it wouldn't be a very unique new job. There's no reason DNC couldn't use TP to heal and actively generate more TP in some way. Hell I can think of dozens of different ways TP based healing would work just fine. DNC was a TP based healer in FFXI. It works.
    (2)

  3. #13
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,774
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Hmm, the majority votes were about what I expected.

    > DPS with a focus on utility/support.

    Was tempted to put "Not listed" just because I think I might be imagining that differently than most though, if any previous combos are an indication. I'd like the Dancer to be a sort of combo-middleman or small scale battlefield-manipulator, with about the damage of a (skilled) Bard, and a hefty raid dps contribution capable of re-centering group tactics a bit around what all it provides. I'm not remotely interested in the various "dances" and would prefer that those effects be dealt instead through the actual movement and choice of attacks the Dancer performs.

    Quote Originally Posted by Alberel View Post
    Well this all depends on how they design the job to work mechanically. MP does not work the same for every job that has access to it. BLMs regenerate their MP actively by using specific skills. DRKs regenerate their MP with buff management and combos. Why can't a new job use TP differently to the other TP based jobs?

    I always see people shooting down job concepts on these forums based solely on existing job mechanics, yet a new job won't use existing mechanics or it wouldn't be a very unique new job. There's no reason DNC couldn't use TP to heal and actively generate more TP in some way. Hell I can think of dozens of different ways TP based healing would work just fine. DNC was a TP based healer in FFXI. It worked.
    While any system can potentially work, that assumes larger surrounding changes to clear those particular obstacles. It may well be that come 4.0, this comparison between TP and MP won't even be a thing. One or the other may be removed entirely, jobs may each take on unique ways of regenerating TP, raid support for either may be increased or decreased in weight or dependence, every class may end up with a means of MP consumption, so on and so forth.

    But, assuming the present systems remain for the time being, those particular obstacles could cripple the idea of a TP-based healer. Moreover, they could cripple the Dancer's means of differentiating itself from the others. What difference does it make if it uses TP instead of MP, but consumes TP only at the same rate over time from both attacks and heals that any other healer would with MP, and regenerates the same proportion over time with Invigorate or its own skill that other healers generate with Shroud, LA, or AF? None, except that the Dancer is most likely in melee range and is hopefully given the mobility to compensate for that.

    Sprint at present would cripple a TP-based Dancer. Assuming the idea is even considered, so too would likely be changes to Sprint, negating its TP cost, making it a toggle, or even uniquely having Dancer consume some amount of MP for mobility, including Sprint, instead of TP. But at present the Dancer would be locked out of its use, relying only on its unique mobility skills.

    The lack of Mage's Ballad and Promoted Bishop are less significant. Rather than a lost resource, it creates a resource split between the Dancer and other healer that would otherwise be present only in long or AoE-required fights with physical dps, and ultimately creates a meta similar to MCH's Hypercharge, where either all casters or all physical are preferred for maximum effect. Dancers, being physical, would be the go-to off-healer in an all-physical composition, while deweighted in compositions that are caster-heavy. Nothing new there, apart from the NIN synergy, which we already see between Ninjas and Skill Speed classes and Warriors.

    Quote Originally Posted by Gokuhan View Post
    If the job was a melee healer, I see it working much like DRK. It would use MP to heal, and refill its MP through attacking.
    This could actually be just as crippling. Unless the Dancer is MP-efficient enough (similarly to a Cure/Physic/Benefic spam and HoTs only full time healer) not to require time spent attacking, it would necessarily have downtime from healing, and would be unable to regenerate during actual fight downtime. This could be immensely unbalancing; if the Dancer is balanced for the downtime inefficiency, it will over-perform in fights without it, while still likely under-performing in fights with it. Due to the homogeneity of our healers so far, that would stick out, badly. If MP could instead be regenerated also via non-targeted weaponskills (e.g. "dances") then this would be less of an issue.

    While such a healer would likely excel in the current meta, this could be problematic in entering a new tier of raid content, especially if healing requirements came to be tuned higher. That issue can then be further mitigated through role-specific, rather than job-specific gear, and so on, as a Dancer main to-be could temporarily be something else until geared enough to make the swap to the then more efficient healer, whose healing downtime is still primarily DPS uptime.
    (0)
    Last edited by Shurrikhan; 10-23-2016 at 11:04 AM.

  4. #14
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    If it does exist, it'll be a hybrid of Monk and Ninja. Just think about it, it could then potentially have access to Goad, Mantra, Second wind, internal release, jugulate, assassinate, Perfect Dodge/Shadeshift.
    (0)

  5. #15
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    If it's Utility Support then it's going to suffer of "bandaid fix after bandaid fix" just like how AST was.
    What was DNC in XI? DPS/Healer?
    I just don't want RDM as a healer, please God...
    (0)

  6. #16
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Zojha View Post
    Personally, I have a hard time imagining a dancer without mobility and an even harder time imagining SE being able to balance a healer with lots of mobility, so if it's a healer, it likely will be a "dancer" in the same way a summoner without summons is still a summoner because it's named such.
    Quote Originally Posted by AlphaFox View Post
    If the healer has lower yet constant healing, I'd say that would be the main gimmick for them. I mean still give them some form of emergency heal like Benediction or Essential Dignity of course though.
    AST was exactly that on release: a healer with high mobility (lots of instant heals), but lower potencys and party buffs on top of that - we all have seen how that worked out.
    (3)

  7. #17
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Here are the current results:

    1. A DPS that focuses more on utility/support at 116 votes
    2. A Healer that focuses more on utility/support at 106 votes
    3. A Healer that focuses more on off-healing and damage dealing at 67 votes
    4. A DPS that focuses on doing weak but fast-paced damage at 44 votes
    5. An Evasion/Avoidance-based Tank at 41 votes
    6. A Healer that focuses more on healing-over-time at 26
    7. A Healer that focuses more on crowd control/mezzing at 18 votes
    8. A DPS that focuses more on crowd control/mezzing at 14 votes
    9. Something that was not listed at 13 votes
    10. A Healer that focuses more on burst heals at 8 votes
    11. A DPS that focuses more on damage-over-time
    12-13. A DPS that focuses on slower but more solid damage & A Healer that focuses more on preemptive heals and mitigation at 5 votes each
    14. A Self-Healing Tank at 4 votes
    15-16. A Mitigation-based Tank & A classic Meat-Shield Tank at 2 votes each
    (2)

  8. #18
    Player
    ErdrickLoto's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dahn
    Posts
    173
    Character
    Lief Katano
    World
    Goblin
    Main Class
    Dark Knight Lv 55
    "Crowd control/mezzing" is the closest thing there was to what I wanted.

    Definitely would want dancer to incapacitate the enemy in some way. While Dancer has flirted with doing other stuff more, debuffing the enemy is probably the most consistent role it has in the series.

    And players (at least on the forums) definitely want "tradition". That's how we got into this whole mess with SMN.
    (0)

  9. #19
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by AlphaFox View Post
    If the healer has lower yet constant healing, I'd say that would be the main gimmick for them. I mean still give them some form of emergency heal like Benediction or Essential Dignity of course though.
    Lower but constant healing means you sacrifice burst healing, which means it'd work if all bosses had a damage aura or constant and weak AoE, but the moment you throw in continuous spike damage (Ahk Morn), DNC would be screwed.

    I voted evasion-based tank. And that's only because it's the closest to how I think it would work. Have it focus on dodging and near-dodging attacks to mitigate damage, with the standard defensive cooldowns and buffs to keep active in order to hold aggro.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #20
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Personally I'd like them to toss the trinity out the window, or rather to shoehorn in 'support' as a proper role and throw DNC in there with BRD (sorry BRD) and maybe 1 other. Then your 4-man setup would be tank, healer, DPS, support, and double that for 8-man content. I think inclusion of a proper support role would add a decent amount of much needed variety into battle content.
    (0)

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