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  1. #41
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Alistaire View Post
    So a healer that can't sprint (and has to be in a sometimes already-crowded melee range). There is an issue there.
    To be fair, you really do not need to use sprint in this game. I only really use it as a BLM so I can dodge something and get into position to dps sooner. As a healer, I never really needed to use in combat and I have done endgame raids. The only time I can think of is during A7s during healer fire and merry go round and sparks go out.

    Also it's not unlike they won't have a way to get TP back. Maybe make a stance for them that when activated transfer a percentage of one resource pool to another and vice versa.
    Like say DNC has two dance stances thavnairian and an ( ala mhigo combat ritual dance maybe 'CRD'?). You start off in the thavnairian dance (TD) which is your healer/support skills and is completely mp based, but when you switch to your CRD, a portion of your mp is converted to tp. When you switch back to the TD, a portion of tp is converted to mp.
    This would also eliminate the need for Cleric Stance for DNC
    (3)
    Last edited by zcrash970; 10-24-2016 at 11:31 AM.
    I'm just some guy...

  2. #42
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Norleas View Post
    Personally I think the avoidance tank is a good place for it. Everyone wants it as dps for some reason when everyone also wants samurai and RDM as dps too lol...
    DPS, all the things!

    Everyone wants to dps... XD


    Quote Originally Posted by silentwindfr View Post
    actually i see more a system of combo like the monk, you see how the monk get buff with some cycle, why not make that when she reach some point she give a buff widely and depending of the series of step she do the buff become stronger, like the monk. but she need to continue to dance and fight for maintain this buff!
    ...
    Interesting...

    One combo finisher could do one effect, another a different... and for each time you stack it it increases effect?


    Quote Originally Posted by silentwindfr View Post
    i'm still curious on the reason behind a dancer able to heal a wound with a dance, since it will not be magic. for me even if the idea is nice, i can't find any reason with the lore for explain it. buff or debuff, yes totally, dance affect people seeing it and wardancer are not something unheard. but healer? no...
    Well, back in tactics, the dancer had a dance that had the possibility of turning enemies into toads, among other effects.
    (0)

  3. #43
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Following the past FF trends, Dancer could fit well in FFXI as a debuff DPS with full-time dances, that would change according to the rotation, so, unlike Bard, you would have a dance with full uptime, and change the buff by doing different rotations. "This is a magic boss, I better use some Mystery Waltz moves, so my rotation should be X".
    (1)

  4. #44
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    A non-magic based debuffer healer, yeah let's be wild
    (1)

  5. #45
    Player
    Chocolys's Avatar
    Join Date
    Aug 2013
    Posts
    552
    Character
    Cait Zilla
    World
    Moogle
    Main Class
    White Mage Lv 70
    They should make Dancer a Discipline of the Land, with a Tip Jar as main tool
    (0)

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