Quote Originally Posted by Norleas View Post
Personally I think the avoidance tank is a good place for it. Everyone wants it as dps for some reason when everyone also wants samurai and RDM as dps too lol...
DPS, all the things!

Everyone wants to dps... XD


Quote Originally Posted by silentwindfr View Post
actually i see more a system of combo like the monk, you see how the monk get buff with some cycle, why not make that when she reach some point she give a buff widely and depending of the series of step she do the buff become stronger, like the monk. but she need to continue to dance and fight for maintain this buff!
...
Interesting...

One combo finisher could do one effect, another a different... and for each time you stack it it increases effect?


Quote Originally Posted by silentwindfr View Post
i'm still curious on the reason behind a dancer able to heal a wound with a dance, since it will not be magic. for me even if the idea is nice, i can't find any reason with the lore for explain it. buff or debuff, yes totally, dance affect people seeing it and wardancer are not something unheard. but healer? no...
Well, back in tactics, the dancer had a dance that had the possibility of turning enemies into toads, among other effects.