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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by dinnertime View Post
    Utility/support DPS please. Healer debuffer? Sure.

    Design wise, I could see it having the Mudra gimmick NIN has (but it's on gcd?) but it's dance steps instead. It could be more support than DPS, making up for it by increasing the party's overall damage but still be a good personal damage dealer if they want to, for the price of less overall party damage I guess.
    actually i see more a system of combo like the monk, you see how the monk get buff with some cycle, why not make that when she reach some point she give a buff widely and depending of the series of step she do the buff become stronger, like the monk. but she need to continue to dance and fight for maintain this buff!

    Quote Originally Posted by Norleas View Post
    Personally I think the avoidance tank is a good place for it. Everyone wants it as dps for some reason when everyone also wants samurai and RDM as dps too lol...
    because we already have a tank that is lacking i'm sure adding another tank, especially an evasion that are know for be a mess to balance, is a nice idea. i will repeat something i have said countless time.... add another tank will not make more player switch to tank. if they don't like tanking they will not.
    (2)

  2. #2
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by silentwindfr View Post
    actually i see more a system of combo like the monk, you see how the monk get buff with some cycle, why not make that when she reach some point she give a buff widely and depending of the series of step she do the buff become stronger, like the monk. but she need to continue to dance and fight for maintain this buff!
    Ooh, yeah that one is pretty neat, too. I'd prefer that more.
    (1)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by silentwindfr View Post
    because we already have a tank that is lacking i'm sure adding another tank, especially an evasion that are know for be a mess to balance, is a nice idea. i will repeat something i have said countless time.... add another tank will not make more player switch to tank. if they don't like tanking they will not.
    We still need more variety in the tank roster. Right now we have three guys in plate armor, two of which use swords. Depending on the number of jobs that will be added to the game in total, I would expect something around 4 or 5 tank jobs in total.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player

    Join Date
    Jan 2016
    Location
    Chicago IL
    Posts
    384
    Quote Originally Posted by silentwindfr View Post
    actually i see more a system of combo like the monk, you see how the monk get buff with some cycle, why not make that when she reach some point she give a buff widely and depending of the series of step she do the buff become stronger, like the monk. but she need to continue to dance and fight for maintain this buff!



    because we already have a tank that is lacking i'm sure adding another tank, especially an evasion that are know for be a mess to balance, is a nice idea. i will repeat something i have said countless time.... add another tank will not make more player switch to tank. if they don't like tanking they will not.
    Why take from the monk? Then monk isn't it's own thing anymore and dancer won't be either. I'm not a fan of making a copy cat class.
    (0)

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