Quote Originally Posted by Tint View Post
AST was exactly that on release: a healer with high mobility (lots of instant heals), but lower potencys and party buffs on top of that - we all have seen how that worked out.
It worked out quite well minus those who couldn't grip it. Leveled it from 1-60 as soon as I could and I had zero issues keeping my tanks alive, the only time I had an issue with the job was when they swapped which cards RR into which effect. I have confidence in the team to make a healer that can sustain on low but constant heals, this in turn means the healer can be more involved in actual fighting as well, just obviously missing the mass healing power of a WHM.