i would like to see it as a DPS with a single knife and support skills - some kind of a meele bard, with dances instead of songs ^^
i would like to see it as a DPS with a single knife and support skills - some kind of a meele bard, with dances instead of songs ^^
I'll be upset if it's not a healer that's the only role dnc really fits into.
I would like dancer as a support melee dps or a healer with buffs, similar to ast but instead with dances and stuff.
Maybe like NIN mudras? Combinations of different dance moves to make different spells would be awesome.
Personally I want DNC to be a debuffer/ support healer. It uses MP, like the other healers, to heal and support, while at the same time uses TP to attack and debuff the enemies. Kind of combining ideas from FFT dancer and bard jobs, where they were a debuffer and buffer respectively.
I'm just some guy...
"Crowd control/mezzing" is the closest thing there was to what I wanted.
Definitely would want dancer to incapacitate the enemy in some way. While Dancer has flirted with doing other stuff more, debuffing the enemy is probably the most consistent role it has in the series.
And players (at least on the forums) definitely want "tradition". That's how we got into this whole mess with SMN.
So a healer that can't sprint (and has to be in a sometimes already-crowded melee range). There is an issue there.Personally I want DNC to be a debuffer/ support healer. It uses MP, like the other healers, to heal and support, while at the same time uses TP to attack and debuff the enemies. Kind of combining ideas from FFT dancer and bard jobs, where they were a debuffer and buffer respectively.
Last edited by Alistaire; 10-23-2016 at 08:13 PM.
To be fair, you really do not need to use sprint in this game. I only really use it as a BLM so I can dodge something and get into position to dps sooner. As a healer, I never really needed to use in combat and I have done endgame raids. The only time I can think of is during A7s during healer fire and merry go round and sparks go out.
Also it's not unlike they won't have a way to get TP back. Maybe make a stance for them that when activated transfer a percentage of one resource pool to another and vice versa.
Like say DNC has two dance stances thavnairian and an ( ala mhigo combat ritual dance maybe 'CRD'?). You start off in the thavnairian dance (TD) which is your healer/support skills and is completely mp based, but when you switch to your CRD, a portion of your mp is converted to tp. When you switch back to the TD, a portion of tp is converted to mp.
This would also eliminate the need for Cleric Stance for DNC
Last edited by zcrash970; 10-24-2016 at 11:31 AM.
I'm just some guy...
I don't see using TP to heal as being a good idea. They would need a different type of support from BRD/MCH to refill their resource pool than the other healer which would be a huge shot against them. Goad would be the only help they could get for this, which would make the duo mandatory in intense situations. If they need to sprint it would completely destroy their resources.
If the job was a melee healer, I see it working much like DRK. It would use MP to heal, and refill its MP through attacking.
Well this all depends on how they design the job to work mechanically. MP does not work the same for every job that has access to it. BLMs regenerate their MP actively by using specific skills. DRKs regenerate their MP with buff management and combos. Why can't a new job use TP differently to the other TP based jobs?I don't see using TP to heal as being a good idea. They would need a different type of support from BRD/MCH to refill their resource pool than the other healer which would be a huge shot against them. Goad would be the only help they could get for this, which would make the duo mandatory in intense situations. If they need to sprint it would completely destroy their resources.
If the job was a melee healer, I see it working much like DRK. It would use MP to heal, and refill its MP through attacking.
I always see people shooting down job concepts on these forums based solely on existing job mechanics, yet a new job won't use existing mechanics or it wouldn't be a very unique new job. There's no reason DNC couldn't use TP to heal and actively generate more TP in some way. Hell I can think of dozens of different ways TP based healing would work just fine. DNC was a TP based healer in FFXI. It works.
Hmm, the majority votes were about what I expected.
> DPS with a focus on utility/support.
Was tempted to put "Not listed" just because I think I might be imagining that differently than most though, if any previous combos are an indication. I'd like the Dancer to be a sort of combo-middleman or small scale battlefield-manipulator, with about the damage of a (skilled) Bard, and a hefty raid dps contribution capable of re-centering group tactics a bit around what all it provides. I'm not remotely interested in the various "dances" and would prefer that those effects be dealt instead through the actual movement and choice of attacks the Dancer performs.
While any system can potentially work, that assumes larger surrounding changes to clear those particular obstacles. It may well be that come 4.0, this comparison between TP and MP won't even be a thing. One or the other may be removed entirely, jobs may each take on unique ways of regenerating TP, raid support for either may be increased or decreased in weight or dependence, every class may end up with a means of MP consumption, so on and so forth.Well this all depends on how they design the job to work mechanically. MP does not work the same for every job that has access to it. BLMs regenerate their MP actively by using specific skills. DRKs regenerate their MP with buff management and combos. Why can't a new job use TP differently to the other TP based jobs?
I always see people shooting down job concepts on these forums based solely on existing job mechanics, yet a new job won't use existing mechanics or it wouldn't be a very unique new job. There's no reason DNC couldn't use TP to heal and actively generate more TP in some way. Hell I can think of dozens of different ways TP based healing would work just fine. DNC was a TP based healer in FFXI. It worked.
But, assuming the present systems remain for the time being, those particular obstacles could cripple the idea of a TP-based healer. Moreover, they could cripple the Dancer's means of differentiating itself from the others. What difference does it make if it uses TP instead of MP, but consumes TP only at the same rate over time from both attacks and heals that any other healer would with MP, and regenerates the same proportion over time with Invigorate or its own skill that other healers generate with Shroud, LA, or AF? None, except that the Dancer is most likely in melee range and is hopefully given the mobility to compensate for that.
Sprint at present would cripple a TP-based Dancer. Assuming the idea is even considered, so too would likely be changes to Sprint, negating its TP cost, making it a toggle, or even uniquely having Dancer consume some amount of MP for mobility, including Sprint, instead of TP. But at present the Dancer would be locked out of its use, relying only on its unique mobility skills.
The lack of Mage's Ballad and Promoted Bishop are less significant. Rather than a lost resource, it creates a resource split between the Dancer and other healer that would otherwise be present only in long or AoE-required fights with physical dps, and ultimately creates a meta similar to MCH's Hypercharge, where either all casters or all physical are preferred for maximum effect. Dancers, being physical, would be the go-to off-healer in an all-physical composition, while deweighted in compositions that are caster-heavy. Nothing new there, apart from the NIN synergy, which we already see between Ninjas and Skill Speed classes and Warriors.
This could actually be just as crippling. Unless the Dancer is MP-efficient enough (similarly to a Cure/Physic/Benefic spam and HoTs only full time healer) not to require time spent attacking, it would necessarily have downtime from healing, and would be unable to regenerate during actual fight downtime. This could be immensely unbalancing; if the Dancer is balanced for the downtime inefficiency, it will over-perform in fights without it, while still likely under-performing in fights with it. Due to the homogeneity of our healers so far, that would stick out, badly. If MP could instead be regenerated also via non-targeted weaponskills (e.g. "dances") then this would be less of an issue.
While such a healer would likely excel in the current meta, this could be problematic in entering a new tier of raid content, especially if healing requirements came to be tuned higher. That issue can then be further mitigated through role-specific, rather than job-specific gear, and so on, as a Dancer main to-be could temporarily be something else until geared enough to make the swap to the then more efficient healer, whose healing downtime is still primarily DPS uptime.
Last edited by Shurrikhan; 10-23-2016 at 11:04 AM.
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