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  1. #11
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    In 4man stuff DRK is pretty amazing to heal as long as they're played well. Being able to sprint, then at the end of the pull pop CD + BP, put down SE, and spam Abyssal x inf. You can even do stuff like DA Dark Dance after BP to keep the mitigation going, as well as apply Reprisal to hard hitting mobs (since it's oGCD and won't cost you any uptime).

    However...

    When a DRK is bad they become pretty paper thin. Especially at lower levels where DRK doesn't have most of it's toolkit they're basically a PLD minus it's shield. These are the ones that are simply a pain to heal and the ones that generally give healers the idea that DRK in a 4man = bad times ahead.
    (2)

  2. #12
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by myahele View Post
    I agree with others. DRK seems to be the squishiest Tant, at least in my opinion.

    PLD have alot of damage mitigating abilities. WARs have large HP + pretty good self-heal to the point where they can -occasionally- solo dungeon boss when everyone else died. DRK just seem very ...squishy. When I play as WHM I have to be ware of when I Holy since stunning mobs = no MP regen for the DRK.
    Thats cuz DRK is actually the least intuitive and most active Tank class. Even achieving and maintaining basic durability is a challenge that requires some in-depth class know how (see Darkside and Grit), most of their skills are not so simple as popping rampart and AFK. This low skill floor is the reason the majority of DF DRK are terrible.
    (0)

  3. #13
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Supersun View Post
    The point of Stoneskin isn't because it's needed to help keep the tank alive. The point is to buy the healer a few additional seconds of time before they have to cancel clerics stance and start healing. From the perspective of a Scholar that Stoneskin can be the difference between the full Bio II, Miasma, Bio, Bane on a big pull or having to cancel early because the tank is getting wrecked by the big pull (and Gubal Hard definitely has a few large pulls where this can happen)

    Either way, unless you are running out of MP (...seriously?) there's no reason the healer shouldn't be casting Stoneskin at the end of the pull while the tank runs ahead and then the healer uses Sprint to catch up. Like there's virtually no reason not to do it.
    All of that is for the healer to manage, not for the tank to slow down the run by casting it on themselves thinking they're helping. So my point stands. For a scholar all stoneskin between pulls is going to do is make the fairy's first embrace go later when I'm not controlling it.

    ...and none of that means I don't use it (I do) but it's not necessary and certainly not a thing for the tank to stop to do.
    (2)
    Last edited by Alistaire; 10-23-2016 at 08:51 PM.

  4. #14
    Player
    Ahrniel's Avatar
    Join Date
    Aug 2016
    Posts
    57
    Character
    Honoka Ahrniel
    World
    Zalera
    Main Class
    Dragoon Lv 60
    Dark Knights at least have a very solid AoE tanking unlike Paladins and Warriors. Paladins are just bad and Warriors have Cone AoE attack, I've seen many people miss a few mobs constantly because of it. I have to admit I feel better when there is a Dark Knight as tank than any other tank, they are more reliable in their role. They do take damage, but that is something healers should be glad that happens, because honestly, a well geared Paladin just makes you want to leave the dungeon, there is nothing to heal there.
    (2)

  5. #15
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kamui_Argent View Post
    I always prepare myself mentally when the tank is a Dark Knight. Based on my highly limited and biased opinion, DRK are the tanks that usually have to be babied the most. Maybe it's because they have a lot of buttons to press or whatever. .
    its because they virtually have no self healing, and deiinately no on demand burst heal comparable to equilibrium.clemency. Even their oh shit button will kill them without being babied by a healer, which is at least one of my complaints about the tank "balance" in regards to it, whilst other drk feel the job is so perfect, to adjust any little thing about it is heresy imo as a tank its too reliant on healers and outside sources to even do a marginally acceptable job that the other two can do as well if not better
    (1)

  6. #16
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I loooove annoying berserk macros. Can't always see when they pop berserk on the party list and I usually have my volume down, so I won't hear it. Fey Caress and the Wardens Paean say hello. :] <3

    Reason I dislike DRK as an SCH:
    Living Dead is not worth allowing to happen. It is more worth my time to keep you alive than to let it proc. It's a complete DPS loss, since it will take me multiple Aetherflows and GCDS just to let you live. I see holmgang and Ill let you drop. A precasted embrace and a lustrate is all you need. Smart Wars will self heal as well as it ends.
    (2)
    Last edited by Rawrz; 10-23-2016 at 11:42 PM.

  7. #17
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Rawrz View Post
    Living Dead is not worth allowing to happen. It is more worth my time to keep you alive than to let it proc.
    It only procs if they die.
    I can then only assume if u mean they rely soley on it, while having CDs to spare.
    If there is an "oh sh*t" situation I wasnt expecting, I will try to slap CDs before it, in an attempt to survive, but if I die with both a CD and living dead up, then the prior statement doesnt apply.
    If I am out of potent CDs for tank busters (usually when the OT dies too often, like in Sophia EX, and I eat every single tank buster, or reprisal refuses to proc, leaving me short on CDs sooner than expected) then Living dead becomes my CD (which I try to pair with Blood Bath if it's up, along with soul eater, regardless if I'm unable to spare more MP for more DA+SE, and maybe even healing potions)

    The only time living dead is really bad, is for 4 man content dungeons, when u mass pull, as living dead isnt good as a means to ignore dmg. (As you're supposed to cut down how much healers need to heal you with those sort of pulls, not increase it.) But in EX/Savage bosses, it's understandable that stuff happens that you couldnt have prevented yourself.

    WAR zerk macro
    I would like them, if they ONLY said "3 seconds till pacification" and did NOT say anything else, nor use <se.#> (Same with raise macros with a lot of extra text and the annoying sound effect.) as that extra stuff is too distracting in Savage content, or even easier content, when new, and you're on "hyper aware" mode, trying to learn the fight.
    (0)
    Last edited by Claire_Pendragon; 10-24-2016 at 01:03 AM.

  8. 10-24-2016 01:21 AM

  9. #18
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Some comments are weird. As long as a player can play the tank class they are the same to heal. And a DRK deals not that so much less dps than a WAR if played right. Your issues with DRK are just that you find the average bad DF players who are not able to play a DRK right and of course you will say that a PLD is easier to heal since he is so easy that you can play this class while sleeping...
    (4)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  10. #19
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    ehhh... DRK is only squishy if they dont really utilize their abilities. A pld that never uses sheltron or rampart is gonna feel paper-thin and a WAR without vengeance or RI is probably gonna roll over without a band-aid.

    on trash pulls, DRK has by far the best mitigation of all 3 tanks- every 60s. meaning every single pull. AoE blind+evasion is certainly a thing. a DRK allowing for Holy and then pulling that out of their hat? congrats. you havent needed to heal. at all. until the boss. On top of that, they still have their shadowskin and shadow wall (ALMOST copy-paste from the almighty pld). Bosses is where you kinda get that whole "hierarchy" but since bosses are just mechanics+autos, it's... not really much to compare. no tanks should be 1-shot outside of.... mechanics.

    Actually, of the 3, just mitigation-wise, WAR is the weakest of the 3. they have strong tools, just not as many of them. But its further offset by the fact their tank stance doesnt actually reduce incoming damage.

    Main reason why DRK can't "solo" most content compared to PLD or WAR and the reason why WAR CAN is.... sustain. You see, WAR can heal itself. Alot. and quickly. without draining any resources. Pld can too, and on top of that, it has 10s of invincibility. DRK has access to a single leech (well 2, but it's AoE and weaker). a leech weakened by it being tied to -20% damage done. a leech that costs roughly ~1/3rd of their total mana and cannot be spammed. Seriously... its a 2-3k heal every 7.5 seconds.....5 times at best

    DRK can reduce ALOT of damage, but it simply has no tools to restore what slips through. I would hardly call that "squishy" though.

    Seriously, in terms of incoming damage, all 3 tanks are on even ground... it's like we all have 3 different tank armors and they all have different stats and WAR somehow has more stats just because they have the best self-healing...even though they actually take more damage...


    Now, if we're tanking RAIDS, well... I'm no raider, but I have to stand back and pause... Surely there's a reason DRK is firmly in a MAIN tank position. I highly doubt a tank unable to take enough punishment would be thrown in the line of fire...
    (3)
    Last edited by Fluffernuff; 10-24-2016 at 09:10 PM.

  11. #20
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by ADVSS View Post
    its because they virtually have no self healing, and deiinately no on demand burst heal comparable to equilibrium.clemency. Even their oh shit button will kill them without being babied by a healer, which is at least one of my complaints about the tank "balance" in regards to it, whilst other drk feel the job is so perfect, to adjust any little thing about it is heresy imo as a tank its too reliant on healers and outside sources to even do a marginally acceptable job that the other two can do as well if not better
    This is wrong in many, many levels, particularly if we are talking about 4-man dungeons, and SPECIALLY trash pulls. Dark Arts + Abyssal Drain + Blood Price makes DRK literally unkillable for the duration of those CDs, and not only does that heal them for amounts that increase when there are more enemies, it also deals a lot of damage and keeps their MP up. A good DRK is very, very easy to heal through trash. This applies to all three tanks, though, particularly on Scholar. A good WAR will do a similar combo with Equilibrium, Decimate, Overpower and Bloodbath, and PLD can literally solo tank+heal almost every pull in the game, letting the healers DPS through everything regardless of what class they are.

    Quote Originally Posted by Fluffernuff View Post
    Now, if we're tanking RAIDS, well... I'm no raider, but I have to stand back and pause... Surely there's a reason DRK is firmly in a MAIN tank position. I highly doubt a tank unable to take enough punishment would be thrown in the line of fire...
    DRK is pretty well balanced right now if you ask me. I'd even say on the slightly weaker side of the raid tanking scales. It very hardly depends on your healers' abilities to DPS, and the fight you're going into.

    4/5ths of the new content has physical heavy-hitting attacks, so DRK can find themselves on the weaker side of the defensive spectrum for this tier, which can mean less healer DPS. They bring more personal DPS to the table and also Reprisal, but PLD's capability to tank physical stuff and the fact that Rage of Halone reduces Str and can have 100% uptime (which would be a DPS loss for the Paladin but perhaps a DPS gain for the healers) make DRK, imho, the weakest of the three tanks for the current raid tier, though not in a level where it has too much impact on the meta anyways.

    I personally prefer healing PLDs, but I don't care if it's a DRK instead.

    ...Unless I'm solo healing a hard 8-man on SCH, because Living Dead causes me more troubles than it saves -_-
    (0)

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