Quote Originally Posted by Claire_Pendragon View Post
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The issue is the clear break of balance when you attempt to make this design choice. What I listed in response is not only the general desires of the DPS sides and its reprecussions, but what the possible issues that may arise and how it could tilt the balance of the game for the worse.

If you make the positionals only a difference of 10, why even bother? The reward for executing it would be so abysmal, why even implement it. Just for the flavour of "Ooooh we can hit the front"? Pointless. The cost of properly executing an action needs to be of a sufficient reward to incentivize the effort. But the punishment of not executing it needs not be as steep as pre-buffed Heavy Thrust.

Yes, all DPS have something to mitigate the damage, but not TANK levels of damage in which you need the TANK level defensive CDs, especially for DPS levels of HP.

When you give a DPS class Tank levels of mitigation, you give it an edge in cutting edge progression where it can survive AoE's the others can not which is again, imbalance. (See DRG T13 or MNK Dragon Kick pre 3.0)

So if it has few and far between front positionals, and multiple ways to effectively null it, it really is just a positionless Melee with an unnecessary mechanic to juggle akin to BotD.

And if it doesn't even need to front positional, why suggest it? Negating front positioning essentially breaks the idea of it even being front positional.

(Protip: You cannot "live" without Dark Arts because of it's massive effect on all the skills it effects.)

Putting forward ideas of front positionals and it's niche is one thing, vaguely hinting at it without the proper context of balance is another.