The way Ninja is now with poisons, the spell blade magic would have been little more than a gimmick and it would be a waste.
Also are we sure Bravely Default counts for the classing FF jobs they're focusing on? Genuine curiosity here.
The way Ninja is now with poisons, the spell blade magic would have been little more than a gimmick and it would be a waste.
Also are we sure Bravely Default counts for the classing FF jobs they're focusing on? Genuine curiosity here.
You guys are nitpicking at this point, its besides the point if they could single wield or dual wield, or which SE derivative branch Bravely Default came from. What do you mean about Ninja, the poisons are dot effects, the Spell Fencer didn't rely use dots if I remember correctly. Anyhow, it may be a preference thing so who knows but the idea was that alternatives exist, the creativity is there.
Except the poisons aren't at all DoTs lol, you should pick the class up and try it. Kiss of the Wasp and Kiss of the Viper are both passive DPS increases of 20% with Viper turning some abilities into silence and Wasp turning some abilities into stuns. The only DoTs they have are Shadow Fang and Mutilate, both bleeding effects and not poisons.You guys are nitpicking at this point, its besides the point if they could single wield or dual wield, or which SE derivative branch Bravely Default came from. What do you mean about Ninja, the poisons are dot effects, the Spell Fencer didn't rely use dots if I remember correctly. Anyhow, it may be a preference thing so who knows but the idea was that alternatives exist, the creativity is there.
...No, they aren't? Kiss of the Wasp is +5% damage (+20% with Jugulate changing from 1s Silence to 2s Stun at level 36), and Kiss of the Viper is +10% damage (+20% with Mug changing from item drops up to 50% HP drain at level 40). Which is more or less what Spell Fencer did - increase the damage dealt by applying the effects of spells to their weapons (or add statuses... which, if you want to get nitpicky, can count as a DoT for poison).You guys are nitpicking at this point, its besides the point if they could single wield or dual wield, or which SE derivative branch Bravely Default came from. What do you mean about Ninja, the poisons are dot effects, the Spell Fencer didn't rely use dots if I remember correctly. Anyhow, it may be a preference thing so who knows but the idea was that alternatives exist, the creativity is there.
It also doesn't change that the concept of sword magic appeared in the series before, including XI. So it isn't really any newer or fresher than Samurai would be. You could say that they could change it up a bit - but hey, couldn't they do that with Samurai, as well? ¯\_(ツ)_/¯
What's even more fun is that there is debate if Mudras are magic or not. In lore the trainer scoffs at the thought, but Raiton IS buffed by Foe's.
Just a thought, wouldn't SAM make more sense in an expansion about Doma? That's where NIN originates, so to me it would make more sense if SAM originated there. I guess in context of Ala Mhigo being a MNK location, I don't see how SAM would fit in that region.
Again not my primary focus, but an ability you can toggle that gives a damage buff is not unique nor does it define a class. Its how you deal the damage that defines the class. You can argue imbuing the weapons with elemental magics is increasing the damage output so in a way it is like like toggling one of the Kiss abilities, but take a step back, I rather have the former than some icon that says dmg increased. Ninja does play a lot differently when you take mudras into account, but I never said the problem was similarity. I think its just marketing, more people are going to identify with what a ninja or a samurai is whereas if you tell them you can be a Rune Knight they are more likely to be like wtf is that again? But again, my point was that there are creative alternatives for, in this instance, a dual wielding DPS and how too often the classic jobs are given priority in development.
Last edited by Marcellus_Cassius; 10-26-2016 at 08:35 AM.
Lore wise sure, realistically youre talking like 2 or more expansions past stormblood, no ones gonna want to wait that long for such a requested job, esp when drk and most likely now rdm are being added, yeah? Doma is pretty much gone anyway, so i sort of like that maybe lords and their sam make it over to this continent through the jade sea
a few examples would be nice, there is a reason sam is so popular throughout the series, while many of the other ones are not so
Last edited by ADVSS; 10-26-2016 at 09:04 AM.
Right, because an icon that says "Fire magics flow through your sword, increasing damage" when you hover over the buff icon is so much better than "Attack power increased by poisons" or whatever. Because that's all it's going to end up being. Elemental affinities mean approximately jack in FFXIV, besides whatever additional effects are tied to using the skills with the affinity (ex. Astral Fire, Umbral Ice, Thunder/Aero's DoTs). It would just end up a layer of flavor, unless you made it do more than just be a fire sword.Again not my primary focus, but an ability you can toggle that gives a damage buff is not unique nor does it define a class. Its how you deal the damage that defines the class. You can argue imbuing the weapons with elemental magics is increasing the damage output so in a way it is like like toggling one of the Kiss abilities, but take a step back, I rather have the former than some icon that says dmg increased.
You're ignoring that the Rune Knight - or Mystic Knight, or Spellblade, or whatever other name they're under this week - is a classic job. Thus, it would get marketing perks, though perhaps not as much as Red Mage. Adding them in is no different than adding ninja or dark knight in. You're still giving a job with lots of love over the course of the series a spot in the game.But again, my point was that there are creative alternatives for, in this instance, a dual wielding DPS and how too often the classic jobs are given priority in development.
yeah i really would like to see mystic knight come back..
You're ignoring that the Rune Knight - or Mystic Knight, or Spellblade, or whatever other name they're under this week - is a classic job. Thus, it would get marketing perks, though perhaps not as much as Red Mage. Adding them in is no different than adding ninja or dark knight in. You're still giving a job with lots of love over the course of the series a spot in the game.
At the very least though that teaser in recent story clearly shows an enchanted blade of light lb, or something - hinting at what could be expected of
scarlet witch' or we get both jobs and that wasnt teasing rdm but the former
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