Succeeded with four ~22% desynthesis in a row yesterday. Turned right around and failed five Steady Hand II Hasty Touches (80%) in a row.
Sounds about right when it comes to the RNG in this game![]()
If your point is it's inaccurate; you're still wrong. The point is a % isn't guaranteed, and when you come close to the right outcome in a small sample size, you don't end up being that guy that posts the %'s are off. Of course there's going to be someone shafted by RNG, but that doesn't mean you should post that it's broken because of it. And that goes either way, bad luck or good.
Long story short: RNG sucks, more news at eleven.
I kinda wish the paychecks of designers that purposely put RNG in their games would be decided by a d20 roll >_>
And then see after a couple months if they don't just prefer their normal salary over that.
You understand RNG, you win cake. I'm glad that I didn't have to be, for once, the person that explained that 99% success means that you'll only fail once in a hundred times! There's two number that count in RNG 0% & 100% - anything else is a gamble.
My point is RNG is RNG.If your point is it's inaccurate; you're still wrong. The point is a % isn't guaranteed, and when you come close to the right outcome in a small sample size, you don't end up being that guy that posts the %'s are off. Of course there's going to be someone shafted by RNG, but that doesn't mean you should post that it's broken because of it. And that goes either way, bad luck or good.
Sometimes you're in its favour. Sometimes it hates you![]()
I did a paper in my statistics class on this game's RNG and while the big number theory in this game is satisfied (ie, whatever the success chances are), the sample sizes (everything requiring a "dice roll") that make up the sum of said theory are more akin to flipping a coin with a little + or - to your chances of success. In short: if the success rate isn't absolute, assume you will likely fail regardless of buffs/stats.
What you said made no sense.
CLAIRE PENDRAGON
I failed an 84% chance desynth a dozen times in a row. I also notice that I am much more likely to get an NQ result with high HQ chance than I am to get an HQ with a a low HQ chance, but that is probably observational bias.
The big thing I notice is MCHs 50% chance for combo procs seems to be much lower than that. Being on PS4 though I don't have the parser to test it and I'm not going to do a 1k sample size using pencil and paper.
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