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  1. #121
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Hanemakikaze View Post
    Not sure if serious...you don't make a high profile NM like that where you require different linkshells to get a kill(and endgame linkshells always had bad blood with each other 80% of the time), no one was narrow minded, AV dropped the best gear in game for a long while. This would cause huge problems, and ridiculous amount of drama over drop priorities which is definitely not pointless. As for throwing SAMs & DRKs at it, that was clearly the most effective way everyone could think of after trying many different methods, come on now lets be real here. To sum that up, as about everything else about XI, AV was another terrible design/direction choice.
    People not getting along = Community problem. SE can't hold our hands and make us play nice. AV wasn't the only concept Design SE had that asked/demanded people to work together. Besieged and Campaign followed the same concept. Doing only one strategy even though there are many others that work its exactly what narrow mind is.

    Most of the time there are problems With fights that people require a certain setup even though other setups will work. its a community problem not a design problem.
    (2)

  2. #122
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    STOP COMPLAINNING ABOUT IT!!! PLEASE EVERYONE HEAR WHAT YOSHIDA IS TRYING TO SPEAK!!!

    If people don't know I'll explain what's in Yoshida's mind and new generation's mind, would you like to "experience" (challenge) a set of quests to have yours job maxed out? something like spend 50 hours making quests involving battle and other concepts, instead waste time grinding mobs infinitely?

    If you look this concept and try to accept for abit... you can fix some MMO's old problems like leveling with Healers need nuke spell to be effiecent in solo but never will be faster leveling as other classes.

    They can set a quest to a healer where is needed alot of skill to keep a tank (NPC) alive. (we have a fellow already)

    If you start thinking about this idea... I'd like to see alot of Maats for all classes and in a high level of personal skill.

    That's what Yoshida is talking about and some other game are facing the same problem and it'll be the next step to next generation of MMO's.
    (1)

  3. #123
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Just to add my voice in, I'm happy with the current system.
    I don't feel like PL is breaking anything and can help casual people reach up to play with their more hardcore friends.
    The problem is hardcore player being PL'ed by other hardcore players, no wonder they feel there is no challenge then. But that's their own fault for agreeing with PL already.

    With 1.20, I guess we'll see plenty of parties "No PL please", so it's ok. People that need a PL will be able to have one and other players will be able to have a regular party.

    And just like Yoshi-P said, the time the PL spend PLing the lower level is time sacrificed for another. The price has been paid.
    (3)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  4. #124
    Player
    Deli's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    I think current system is fine too. Occasionally, I stopped by and help a losing party kill over-linked monsters. It's not I can't do anything and watch them die one by one, nor I kill all of monsters and they don't get anything.

    Everything always has 2 sides, it's just how people use it. I don't think we should think chef knife can hurt people and we throw all the knife away. There is always people use a simple thing to do the evil tasks. However, the bad part is the people who abuse it, not the item itself. So, play your own game, don't use bot even lots people used it. Ya they get lots profit, so what? (sorry don't want to go directly to the point) Judging on things based on current timing is just too early since changes just made.
    (2)

  5. #125
    Player
    Hanemakikaze's Avatar
    Join Date
    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Xianghua View Post
    People not getting along = Community problem. SE can't hold our hands and make us play nice. AV wasn't the only concept Design SE had that asked/demanded people to work together. Besieged and Campaign followed the same concept. Doing only one strategy even though there are many others that work its exactly what narrow mind is.

    Most of the time there are problems With fights that people require a certain setup even though other setups will work. its a community problem not a design problem.
    Lol how do you quote me & miss those key words you even bolded, "after trying many different methods". And comparing besieged & campaign to endgame is downright ridiculous. Those two were just fun things to do on the side and took very minimal effort to effectively get things accomplished, completely different than endgame where everyone's greedy as shit, if this wasn't a fact 90% of the LSs wouldn't have resorted to botting HNMs. This is not new, this isnt some kind of breakthrough, this is how all games usually go down when it comes down to it for end game, greed. Though most games now a days have evolved from the primitive & boring camping for good gear.

    That will never change, and SE could have easily balanced it out to where it was killable with just your own LS being that it was large enough. And the fact that it took ages to get a legit kill, and needing ridiculous manpower and then there's the whole loot issue, is indeed a design problem, if this weren't the case they would have made another NM similar to this effect but they saw their mistakes. Anyway, this is way off topic so I'll leave it at that, have a good day.
    (0)

  6. #126
    Player
    Javiano's Avatar
    Join Date
    May 2011
    Posts
    17
    Character
    Javiano Rossi
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Smashington View Post
    This is where useless rants go so here goes:

    A month or two ago I was just starting to tell my friends that FFXIV was shaping up. With the info about Ver2.0 with release dates, I started telling friends they should consider returning at that time.

    "They are really making sweeping changes. Battle is fun, targeting is fixed. New content is here with more and more on the horizon. The materia system is cool!"

    Good stuff.

    But then, the PL'ing debaucle.

    It seems this game is going in the direction of, "Who the hell cares about leveling. Let's skip through to the end-game so we can spam the two end-game dungeons for a month and then get bored and quit."

    I played that game before, it was called Kingdom Under Fire and it blew goat nuts. You have fun for a week or so. Then you get in a party with experienced players, level up to max in a day, go fight the end boss the next day, and then you are done. Game over.

    This game does not have enough end game content to support this mentality. It never will. As we all know, hardcore players can clear new content faster then it can be created. Even if the success conditions are frustratingly random and the drop rates for loot is excruitiatingly low.

    The only way to overcome this is to provide incentives for players to enjoy a variety of the content - with new players preferrably. It's not like leveling up was exactly satisfying. I'm quite glad that Leves are a thing of the past. Although some new Leves with some variety would have been nice. The most fun I've had are in the EXP parties, but after your third or fourth class leveling through Raptors you notice that there's not a lot of depth there.

    It's like this game has fast forwarded to the end-end-game where everone is bored of everything and they haven't even started charging yet! They are going to make the same mistake as last time, premature action.

    Predict: Game will take a massive hit to population at subscriptions and failure will ensue.

    Remeber all the polls about who is staying and who is leaving? Well let's take a repoll now that the majority of the population has fast-tracked their way to every meaningful goal. You have a 50 in every class you wanted right? Just PL up to 40 and then Spiritbind Party to 50. 2-3 days tops. Lame.

    So what do I tell my friends about FFXIV now?

    "Well, I'm afraid it's turned into one of those games where you PL to the end and then complete the final dungeon and quit." They nod knowingly. We have all played that game before. You may be willing to play that game for free, but you certainly don't pay for it.

    My hopes for the future are sputtering out yet again.
    http://xivpads.com/?6533245

    You have some nice content done brah, 12 NMS killed LMAO!!!! gimme a break
    (0)
    Last edited by Javiano; 11-18-2011 at 07:41 AM.

  7. #127
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Javiano View Post
    http://xivpads.com/?6533245

    You have some nice content done brah, 12 NMS killed LMAO!!!! gimme a break
    oops! I guess you missed it when he said he had another character Gnu Who. I fail to see how this invalidates his opinion even if he had only killed 12nms and didn't clear any content.
    (2)

  8. #128
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Baxter View Post
    oops! I guess you missed it when he said he had another character Gnu Who. I fail to see how this invalidates his opinion even if he had only killed 12nms and didn't clear any content.
    because some people are enchanted by the stupidness of what is a trophy system lmao, seriously who cares about achievements ..they are pointless. simple as that. i said this b4 but, trophies are for children who don't buy there games and need some extra game play till the next holiday or b'day. it's not content, u kill mobs that you need, specially since none of them are dynamic fights. you do things you enjoy (thus why trying to fit every type of game player in a mmo don't work either) besides that what does that have to do with all of you reaching 50 on every class in a month or 2?
    (5)

  9. #129
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Ok.. I think this will break the arguement on "If you plvl its your on fault" On my server, if you don't get plvled you get left behind because no one wants to do any low level content and majority of the time its ifrit or gtfo. I can only imagine if it's like this on my server it's probably happening other places. Also even if SOME low level content is completed by , a miniority at this point, eventually the ammount of high levels will be so high that low level content will become unused entirely due to people rage quitting upon startup that the game is filled with high levels and the ONLY way to get anywhere close to where others are is plvling.. think about it.. if you join the game now your either getting plvled or STRUGGLING to find groups for content.. seriously you cant expect everyone to solo and duo..
    (8)

  10. #130
    Player
    Kymusashi's Avatar
    Join Date
    Sep 2011
    Posts
    38
    Character
    Valkirin Soryu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    IMO, PL didn't kill anything. I think the experience rate is more to blame. Even for LS mates and friends, I'd be hard pressed to PL if leveling was more akin to pre ToA FFXI. PL isn't popular because it is possible, because it always was. PLing will always be attractive to people wanting an easier time leveling, but there's another reason its exploded.

    It's popular, because now the xp given from mobs is over triple and the chain and link bonuses compound the increase.

    Does PLing need to be addressed? I think so, but I think the xp output is what really needs looking at.
    (3)

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