Quote Originally Posted by Tsubarta View Post
Moreover, these "hardcore" fights like Ifrit are very difficult when played as intended. People shun this difficulty and find loopholes whenever they can (Kraken Club zerging and hiding behind walls for AV in FFXI, requiring Sentinel to tank Hellfire instead of downing the nails in FFXIV) and, in a game where multiclassing is expected, this desire for max level is intensified to extremes.
av was never meant to be beaten...even after the first kill absolutely nothing dropped, which lead the top players to believe there was no loot table for av...meaning it was never meant to be killed...the fact it was killed was pretty stunning imo, regardless of the methods(s).

what se intends is usually a grey area and players will always find a better more efficient way of doing things. saying that way isn't a legitimate strategy is ridiculous...why would you want to make anything harder when you can make it easier...that is the whole point of developing a strategy to kill something.