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  1. #1
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by lamerider View Post
    well imo it depends on what kind of end contents implemented from now.
    PvP ,PvE , if that's all , this game can die..
    i know you are assuming that PL'ing killing the game.
    but if end content had enjoyable thing like months?
    i know rank 1-40 needs more fan , but if end contents had something to hold more players ,
    PL'ing couldn't be so problem.
    i mean , we get bored in end content , in 1 month , that way sounds like more bigger problems than PL'ing itself..i think
    This is true in all MMOs and why they incorporate a grind. MMOs these days are designing content to be short lived yet dumping a ton of copy/pasted content, i.e yes MMO A has 12,800 quests, but can you say with absolutely certainty they're all unique quests? No repeats?

    This is exactly why developers do it and why they're getting better at just hiding the fact x content is a grind, because they make it such an easy grind you don't count it as much, much like people didn't think Guild Marks were a timesink because they're fairly easy to acquire.
    (0)
    Last edited by Jennestia; 11-17-2011 at 01:05 PM.

  2. #2
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Jennestia View Post
    This is true in all MMOs and why they incorporate a grind. MMOs these days are designing content to be short lived yet dumping a ton of copy/pasted content, i.e yes MMO A has 12,800 quests, but can you say with absolutely certainty they're all unique quests? No repeats?

    This is exactly why developers do it and why they're getting better at just hiding the fact x content is a grind, because they make it such an easy grind you don't count it as much, much like people didn't think Guild Marks were a timesink because they're fairly easy to acquire.
    When you think about the time it takes to create a Final Fantasy XII, for example, it requires years of development and yet the completion time for players can be measured in hours.

    The issue MMOs face is the impossibility of creating a compelling story to keep you entertained for years at a time. It has to fill out the time with repetitive tasks (be it a grind, quests, instanced content) with addictive qualities to keep you at it in order to prolong the experience. Or, it has to offer content that has high replay value that you can't get anywhere else, such as tournament play, that you'd be willing to pay a subscription for. And above all, it has to keep the challenges coming, because without anything new to work towards, people will get bored and leave.
    (2)
    (original by GalvatronZero)