I seen people who did full 950 legitimately yet cannot complete DH or fail constantly on Ifrit.
Means nuttin.
Skill of playing comes down to the player.
I seen people who did full 950 legitimately yet cannot complete DH or fail constantly on Ifrit.
Means nuttin.
Skill of playing comes down to the player.
To the OP: I'm new to FF mmos and never played any other popular MMOs like WoW.
At first I had a hard time adjusting to things like... paying attention... and doing my job.
But I got the hang of it anyway. PL'ing may stunt the learning curve of a few... but for the most part, if people can't figure out how to, for example, stay in their safe spot on Ifrit battles, it may be an issue that has nothing to do with how much time they spent leveling.
This game is not hard. PL'ing is not a big deal.
This exactly. Quite honestly, playing WoW or, better yet, single player action games is better learning experience for FF14 endgame than grinding every class in this game to 50 "legitimately".
Someone who's actually done all the new content here, the OP's point is completely correct and denotes a certain insight into the nature of the beast. People who play MMO's as a video game (read: almost all of them) are primarily interested in reaching max level as quickly as possible. This is just human nature, and should be expected.
Moreover, these "hardcore" fights like Ifrit are very difficult when played as intended. People shun this difficulty and find loopholes whenever they can (Kraken Club zerging and hiding behind walls for AV in FFXI, requiring Sentinel to tank Hellfire instead of downing the nails in FFXIV) and, in a game where multiclassing is expected, this desire for max level is intensified to extremes.
PLing has been an issue since people have been exploiting leves way back in December of '10. It now has become encouraged openly by the director though, and thus incredibly efficient compared to the old days. Not to mention, just about anyone can do it if they have someone who cares enough to help them out. This will eventually lead to even casual players having 3-4 50's.
However, a lack of content due to extreme ease in capping a player's level is the bane of all MMO's. Even WoW, the most successful MMO of all time, is slowly being devoured by this issue ever since leveling speed was increased via dungeon finder and highly rewarding Cataclysm quests.
That game has leaps and bounds more content than FFXIV, but it isn't relevant content. In truth the overwhelming majority of people care only for getting to endgame battles and all the shiny, stylishly epic gear. Relevant content in WoW can be done in a single dedicated night's work, just like FFXIV. It will never be any different for this game, unless the devs bring large and complicated systems like Sea and Sky back.
Sea and Sky were amazing, but not an option with the current climate of players. They could bring back Pandemonium Warden and Absolute Virtue timesinks, but do you really want that?
In summation, the problem is not power leveling. The problem is the eternal dilemma of content drought, and how the ease of achieving maximum level exacerbates it. Now, I would say "You should be making topics about our lack of endgame content instead of complaining about a standard happening in all MMO's", but this game is going to be scrapped for another in a little over a year's time. They're only going to add the most minute of changes and boss encounters to tide people over, and the best you can hope for is that 2.0 will be good.
...Just like all of those patches were supposed to save the game.
av was never meant to be beaten...even after the first kill absolutely nothing dropped, which lead the top players to believe there was no loot table for av...meaning it was never meant to be killed...the fact it was killed was pretty stunning imo, regardless of the methods(s).Moreover, these "hardcore" fights like Ifrit are very difficult when played as intended. People shun this difficulty and find loopholes whenever they can (Kraken Club zerging and hiding behind walls for AV in FFXI, requiring Sentinel to tank Hellfire instead of downing the nails in FFXIV) and, in a game where multiclassing is expected, this desire for max level is intensified to extremes.
what se intends is usually a grey area and players will always find a better more efficient way of doing things. saying that way isn't a legitimate strategy is ridiculous...why would you want to make anything harder when you can make it easier...that is the whole point of developing a strategy to kill something.
Seriously? Have you ever been to sea? have you ever killed anything worth of value in XI? Most of my 1st NM kills resulted in nothing dropping or complete junk. That didn't make me assume it dropped nothing. Just it had a horrible drop rate like everything else. saying it wasn't meant to be beaten is rather ridiculous. Just because something is hard and actually requires you to think. Doesn't mean its not meant to be beaten.av was never meant to be beaten...even after the first kill absolutely nothing dropped, which lead the top players to believe there was no loot table for av...meaning it was never meant to be killed...the fact it was killed was pretty stunning imo, regardless of the methods(s).
what se intends is usually a grey area and players will always find a better more efficient way of doing things. saying that way isn't a legitimate strategy is ridiculous...why would you want to make anything harder when you can make it easier...that is the whole point of developing a strategy to kill something.
There is a difference between challenge & impossible, AV was indeed impossible unless you cheated back in the day. While I agree just because you don't see a drop it wasn't meant to be beaten isn't true, SE definitely did not want AV beaten. They removed the bug that even made it possible to kill it immediately after it was found out, thus once again making him dominant unkillable alpha NM of XI for a very long time.Seriously? Have you ever been to sea? have you ever killed anything worth of value in XI? Most of my 1st NM kills resulted in nothing dropping or complete junk. That didn't make me assume it dropped nothing. Just it had a horrible drop rate like everything else. saying it wasn't meant to be beaten is rather ridiculous. Just because something is hard and actually requires you to think. Doesn't mean its not meant to be beaten.
Last edited by Hanemakikaze; 11-18-2011 at 02:38 AM.
Part of what made him unbeatable for so long was the narrow minds of the community. It was always throw KC DRKs at it or throw SAMs at it. None ever stopped to think about efficient new ways of killing him. Truthfully the way I think SE intended to kill him was to make Linkshell's work together. To try that out and stop the pointless fighting. However they would rather fight and argue over pointless things then actually work together. Most shell's never even went after AV simply because of the stories. So if anything it was the community that made him a lot more difficult to beat then he should of been.There is a difference between challenge & impossible, AV was indeed impossible unless you cheated back in the day. While I agree just because you don't see a drop it wasn't meant to be beaten isn't true, SE definitely did not want AV beaten. They removed the bug that even made it possible to kill it immediately after it was found out, thus once again making him dominant unkillable alpha NM of XI for a very long time.
Which is exactly how the first legit kill of AV was done, multiple Linkshells working together. I believe it was mostly western shells that exploited bugs and and whatnot to kill it, i.e the SCH Modus Vertias exploit, which required bots or exceptional timing as it required an alliance of SCHs to have perfect timing to turn 1 Helix into a 100,000 dmg nuke+DoT.Part of what made him unbeatable for so long was the narrow minds of the community. It was always throw KC DRKs at it or throw SAMs at it. None ever stopped to think about efficient new ways of killing him. Truthfully the way I think SE intended to kill him was to make Linkshell's work together.
Not sure if serious...you don't make a high profile NM like that where you require different linkshells to get a kill(and endgame linkshells always had bad blood with each other 80% of the time), no one was narrow minded, AV dropped the best gear in game for a long while. This would cause huge problems, and ridiculous amount of drama over drop priorities which is definitely not pointless. As for throwing SAMs & DRKs at it, that was clearly the most effective way everyone could think of after trying many different methods, come on now lets be real here. To sum that up, as about everything else about XI, AV was another terrible design/direction choice.Part of what made him unbeatable for so long was the narrow minds of the community. It was always throw KC DRKs at it or throw SAMs at it. None ever stopped to think about efficient new ways of killing him. Truthfully the way I think SE intended to kill him was to make Linkshell's work together. To try that out and stop the pointless fighting. However they would rather fight and argue over pointless things then actually work together. Most shell's never even went after AV simply because of the stories. So if anything it was the community that made him a lot more difficult to beat then he should of been.
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