Quote Originally Posted by Rhomagus View Post
Okay. I'm going to disregard your blatant ignorance as to my personal life. That holds no sway here. I'm very keen to the real world and I'm also aware that ethics exist in it. My complaints come from the very fact that this is a game and not real life. I suggest you make the same distinction. End of that discussion.

I already mentioned an alternative for people that want the intended outcome (PL'ing) without the residual blowback (Mob stealing of suggested levels)

This is a game, yes. This is a game meant for multiple players, yes. You don't have to incorporate play mechanics that can be used to intentionally grief people when there is a completely different method to provide the same outcome.

It's what we call in the real world "a rational alternative".
I'm not talking about your real life, I'm talking about your irrational expectation of programming out human nature. We are competitive, we like to assert our dominance, and sometimes, we just like to just be jerks.. Has anybody even bothered to think that a portion of the reason for the many failed MMO's is due to the fact they they go out of their way to minimize that? Or that some of the most long lived MMO's are those whose rules allow those qualities to enable us to prosper? There is more to an MMO than being able to group with people to do a dungeon. In fact, those are technically co-op single player games. MMO's are partially defined by the community. Which means there needs to be a way for the jerks to be jerks. The more stops you put in, the worse the game gets.