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  1. #16
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Pondera View Post
    Another reason I would object to such a thing is that, for some classes, previous spells are very involved with the current style of play. Try taking away a Black Mage's fire 1 and see how much of a twist they get into. With no fire 1, no fire starter, and it's harder to keep Astral Fire 3 refreshed during Enochian for optimal DPS. And, if I recall correctly, White Mages casting cure 2 can see benefits in cure 3's cast time and speed. How about the combos that tanks possess? A gladiator starts with fast slash and is just mindlessly bashing critters, then they get savage blade, learning about aggro, and then Rage of Halone, learning about how important debuffs are to damage mitigation. Every step was necessary to master before understanding the next. The point of all this is, if you're operating on the criteria of unused and ineffective actions, you're going to swiftly find out that there are very few of them in this game. It's not nearly as broken as what some people may say. I understand that a significant chunk of FF14's player base plays on consoles, and, rather than limit this wonderful game for the sake of the limitations of a controller, maybe we should just implement macro tutorials and show them how to make the most of what button real estate they have available to them? Just like everything else I've touched on in my little essay here, it's just another skill to be mastered.
    All they had to do was add "improved thunder" trait for 22 and and 46, that should been done from the start of things as it is annoying to have all 3 set just because of changing level caps. For echo I pray to god they overhaul that,from server ticks with MP regen, and vanishing bosses that vanish just at the correct time to make it drop etc is very annoying.

    I really do not see them changing fire I, fire III and fire starter procs because that would change the job completely for all levels. I think this comment is a grave over reaction to what they mean.

    We do no spam Cure II for cure III, we spam cure I for free Cure II. Speaking of cure III, that would be a good spell to look at when it comes to changing/removing/adding some trail at 61+ to make it worthwhile using. You use cure III like.. 1%? of the time?

    ~~~Momo
    (2)
    Last edited by Snow_Princess; 10-23-2016 at 12:21 PM.