
Originally Posted by
Pondera
Another reason I would object to such a thing is that, for some classes, previous spells are very involved with the current style of play. Try taking away a Black Mage's fire 1 and see how much of a twist they get into. With no fire 1, no fire starter, and it's harder to keep Astral Fire 3 refreshed during Enochian for optimal DPS. And, if I recall correctly, White Mages casting cure 2 can see benefits in cure 3's cast time and speed. How about the combos that tanks possess? A gladiator starts with fast slash and is just mindlessly bashing critters, then they get savage blade, learning about aggro, and then Rage of Halone, learning about how important debuffs are to damage mitigation. Every step was necessary to master before understanding the next. The point of all this is, if you're operating on the criteria of unused and ineffective actions, you're going to swiftly find out that there are very few of them in this game. It's not nearly as broken as what some people may say. I understand that a significant chunk of FF14's player base plays on consoles, and, rather than limit this wonderful game for the sake of the limitations of a controller, maybe we should just implement macro tutorials and show them how to make the most of what button real estate they have available to them? Just like everything else I've touched on in my little essay here, it's just another skill to be mastered.