I have some mixed feelings about this as well. But I think SE can handle it. I drafted up a list of skills I think (or want, but mostly think) would be in these pools
- Tank Skills
- Provoke
- Convalescence
- Awareness
- Foresight
- Bloodbath
- Mercy Stroke
- Maybe Protect, Stoneskin and Tempered Will
- Melee DPS skills
- Bloodbath
- Foresight
- Internal Release
- Blood for Blood
- Invigorate
- Goad
- Ranged Melee DPS skills
- Blood for Blood
- Feint
- Raging Strikes
- Venomous Bite
- Hawk Eye
- Invigorate
- Magic DPS Skills
- Aero (Because I'd like it if BLM can be the master of 4 elements :P)
- Raging Strikes
- Swiftcast
- Blizzard II
- Physick
- Healer Skills
- Cleric Stance
- Aero
- Cure
- Swiftcast
- Blizzard II
- Sharpcast (for Benefic, and Cure procs)
- Protect
- Stoneskin (or Stoneskin II)
I also made a list of skills that might be either go on the chopping block or be changed
- One Ilm Punch (depending on its prevalence in PvP, though I'm of the opinion that SE wants 3 skills per form 2 positionals and one non positional, Given its outparts, I'd say an AoE skill would be the likely replacement)
- Surecast: Simply because I don't think they are gonna remove BLM's tank cooldowns and those do the job far better
- Freeze: increased potency compared to Blizzard II is apparently not enough for it to be considered useful
- Grenado Shot and Wide Volley: as it stands They are the Range Melee counterparts to Freeze, A non-self-centered version of their self-centered AoEs. But the thing is, a BLM can get its MP back, a BRD or MCH can't get TP back with the same rate, and unlike freeze it doesn't even have higher potency.
- Swiftsong: Depends on if the Devs see free sprinting as something to be kept for QoL purposes, but it still seems useless in combat and its placement on the leveling skill lists spoils that BRD is ARC's Job
- Bloodletter: Not a Removal, but more of a readjustment to adapt to Wanderer's Minuet so that the procs have less of a chance to be wasted
- Thunder II, Aero II and Stone II. I actually want them to stay but to be changed to fulfill different niches. like making Stone and Thunder II AoEs and Aero II granting some debuff in addition to a DoT