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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Nezerius View Post
    They specifically showed three abilities that are being considered for removal/adjustment, which were Fists of Wind, Feint and Fracture.
    Feather Feet, not Fist of Wind, if I remember it right
    (1)

  2. #2
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,714
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Felis View Post
    Feather Feet, not Fist of Wind, if I remember it right
    Yea, you're right. Checking back at the stream, it does seem to be Featherfoot.

    Quote Originally Posted by Pondera View Post
    Featherfoot is something I'm really surprised to see on the chopping block, assuming reports are right and it's not Fists of Wind they're thinking of (though an increase in mobility before a boss blankets the room in AoEs could be extremely useful still). A 20% chance to safely ignore all damage, be it magic or physical, could save one's bacon. Again, I'd love to see this on my DRK. Stacking with DA-Dark Dance, 50% chance to dodge? Move over PLD, there's a new sheriff in town, and I'll be MTing everything from this point on.
    Except that's not how tankbusters work in this game. You don't use a CD like Featherfoot, then cross your fingers that you'll dodge the tankbuster, you use a CD that reduces your damage taken to ensure that you'll survive the tankbuster.

    But I guess you could use it to dodge an auto-attack or two, might even mean that your healer will have to cast one less cure!
    (2)

  3. #3
    Player
    Pondera's Avatar
    Join Date
    Oct 2016
    Posts
    151
    Character
    Venusiel Arcadia
    World
    Siren
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Nezerius View Post
    Except that's not how tankbusters work in this game. You don't use a CD like Featherfoot, then cross your fingers that you'll dodge the tankbuster, you use a CD that reduces your damage taken to ensure that you'll survive the tankbuster.

    But I guess you could use it to dodge an auto-attack or two, might even mean that your healer will have to cast one less cure!
    DA augmented dark dance would beg to differ.
    (0)

  4. #4
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,714
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Pondera View Post
    DA augmented dark dance would beg to differ.
    You're missing the point here. DA Dark Dance would increase your parry by 30% and your dodge/evasion by 20%, if you were to cross-class Feathefoot, that dodge/evasion would increase by 12% (since the MNK trait brings it up to 20%)
    This means that unless the tankbuster is Physical damage, you'll only have 32% chance of dodging it. If it's Physical, you also have a 30% of reducing the tankbuster's damage by 20%.

    Imagine a 50k tank buster is about to hit you, are you really gonna take a 1 in 3 chance to dodge it, or are you gonna use Shadow Wall to reliably survive it?
    If your choice is the former, then I'm sure your healers will be happy about having to waste a swiftcast raise to get you back up.
    (3)