Quote Originally Posted by Shurrikhan View Post
Alternatively, you would then break the 3 skills per stance basis of Monk and nerf its skill cap and potency-per-execute dynamics.
And?

Twin Snakes and True Strike are the same form. You alternate them, 1 to keep the buff up, and the other for the higher damage. If you added the buff to the higher damage one you'd just always use that 1 skill for raptor form. So what if combining them lowers the skill needed to play it; SE's already said they want to do that for jobs. As for potency per gcd, no, it'd raise it, because Twin Snakes is lower potency, so putting the buff on True Strike would just mean using the higher potency move each time. Your wording is a bit strange though so if you mean something else by "potency-per-execute" idk, but refer to what SE's said. They want buff management simpler, they want skill needed for max efficiency to be lower, and they want skill bloat down. Win-win-win for that example. There is literally nothing MNK would miss out on by putting the damage buff on True Strike and ditching Twin Snakes. Even the level difference, since True Strike is level 2 there wouldn't even be an awkward level while levelling. Could even make it a trait @ the level we get Twin Snakes to keep PUG from being OP from lv 2 to 18 lol.