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  1. #1
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I don't honestly see why people are dead-set against monster skills coming from monsters in a more free-form / hunt what you like style, rather than specifically through the job quest-lines? It's not precedented in XIV, but neither is it in any way impossible, and I don't see why one would hold, say, a hero-class / expansion job to the same leveling and acquisition standards as another, as long as its general outputs are about as even as any other in group content over the leveling process.
    I don't think players are against seeing this - but considering that this is the reason Yoshi P chose to name as to why he thought BLU was not a viable class for this game (e.g., players would shun BLUs who hadn't hunted down specific spells), the scripted ability acquisition was come up with as a way to show that we could get BLU into the game and not have to worry about this problem.

    I'm sure most folks who love BLU would like to be able to hunt down their own spells, and have some of them be in hard-to-get places - but that's a model that has Yoshi P uneasy. Since he's calling the shots, it's worthwhile to show that we're cool with a compromise.

    Saying, "Do it this way, or the job sucks!" is not likely to get us what we want, and this is an attitude many are expressing.
    (3)

  2. #2
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I think the main reason behind it is I think most BLU are used to having such a wide array of skills to pick from but in this case (starting at 30 Id wager) we'd only have 10 I think monster skills you'd learn which would ultimately end up as either an instance battle with the mob that you have to win to learn (or just get hit with it during the fight) or as a fetch quest type where you get your quest to learn bad breath then run out to punch a malboro till it casts it on you then run back. Personally, I am okay with either method but I guess some may want it to be like a class where you have free range of so many skills to pick from, but then you end up with the same old "Which skills give best dps?" "Why are you using that skill!? Take it off/Go learn ___"
    (1)
    Last edited by AlphaFox; 11-03-2016 at 07:30 AM.

  3. #3
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by AlphaFox View Post
    Personally, I am okay with either method but I guess some may want it to be like a class where you have free range of so many skills to pick from, but then you end up with the same old "Which skills give best dps?" "Why are you using that skill!? Take it off/Go learn ___"
    This is a reality I think the XI fans need to face with this game. By creating more options, min/maxing for that perfect cookie cutter build means you actually wind up with less option overall, hence why I decided to go the route of making enough of a general toolkit. Sure, it's not really perfect, but neither is thinking that getting more options is a good idea.

    Want proof of this? Look at cross-class skills. Yeah, you have some options....or do you? You HAVE to have Swiftcast. You HAVE to have Raging Strikes. You HAVE to have Blood for Blood or whatever cooldowns you can get your hands on that will make you the absolute best at your job or else you fail as a player. As long as we're asking "what's best?", the idea of option as far as abilities go is completely pointless, which is why that system is getting dumped next expansion.
    (2)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,793
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LineageRazor View Post
    I don't think players are against seeing this - but considering that this is the reason Yoshi P chose to name as to why he thought BLU was not a viable class for this game (e.g., players would shun BLUs who hadn't hunted down specific spells), the scripted ability acquisition was come up with as a way to show that we could get BLU into the game and not have to worry about this problem.

    I'm sure most folks who love BLU would like to be able to hunt down their own spells, and have some of them be in hard-to-get places - but that's a model that has Yoshi P uneasy. Since he's calling the shots, it's worthwhile to show that we're cool with a compromise.

    Saying, "Do it this way, or the job sucks!" is not likely to get us what we want, and this is an attitude many are expressing.
    I don't see there as being anything especially wrong or unique about players shunning BLU's who haven't filled out their toolkit any more than, say, shunning a MNK for not having BFB.

    As for the purist or only-if-xxx attitude you'd rather mitigate in order to at least get some form of BLU, I can understand that. It's just that to me the BLU toolkit itself isn't nearly as attractive as the changes to the larger game that would allow it to be produced in a more unique and fitting fashion.

    I like the aesthetics of the BLU, a lot. But I'm not so confident that SE can pull off anything I'd prefer over the existing jobs enough to want it to be made now, and then owe precedent to decisions made according (what I hope will one day be) old systems.
    (0)
    Last edited by Shurrikhan; 11-03-2016 at 10:28 AM.

  5. #5
    Player
    kuroshimodo's Avatar
    Join Date
    Jul 2014
    Posts
    3
    Character
    Elpis Argyris
    World
    Hyperion
    Main Class
    Arcanist Lv 59
    Guess I am a little late on this. I would love to see BLU make it to FF14. One of my ideas is to have them access to primal inspired abilities without taking away from the Summoner appeal. Like they have their own version of Ifrit's nail that focues enemies enmity towards it for a certain amount of time. Their first job gauge could be showing what primal ability is active then their 2nd job gauge could be their blue meter and once it fills creates an extreme version of a primal attack. So Ifrit's nail could release shockwaves every timer it gets hit then explodes once it finishes its timer. Their signature ability Learn could be what activates their primal abilities and gives the party and or themselves a buff depending on what primal style is active. Maybe have it similar to how ninjutsu works. I was thinking BLU could make for a unique tank job or a DPS role whose weapon is the whip. But hopefully those scatter thoughts makes sense. Hopefully BLU makes it as a patch like ROG/NIN did.
    (0)

  6. #6
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,256
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I don't see an issue with this version having fewer, but more significant, spells than the other titles'.

    In all honestly, in most FFs I know, BLU is basically just a collection of spells Like a completionist thing, because you barely use more than 30% of that list.

    Maybe the flavor would be BLU as a melee dps (using DoM gear) having more spells and the job has it's own BLUE MAGIC menu instead of ROLE ACTION (the menu changes upon equipping the job) in which you equip yourself with X number of learned spells. This would be basically a glorified version of the usual role actions, the difference is that there are many more options to pick from, making BLU the most versatile dps supporter.

    Of course it wouldn't have the dozens of spells from other titles, but the quantity of spells here is far bigger than you usually see on other jobs, to cover up for all utility aspects.

    To avoid issues, the main DPS spells and abilities remain in its JOB menu.
    (1)

  7. #7
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    read the rdm mage minion description.
    (0)

  8. #8
    Player
    Klonoa7's Avatar
    Join Date
    Jun 2017
    Posts
    47
    Character
    Klonoa Relanah
    World
    Cactuar
    Main Class
    Bard Lv 70
    Quote Originally Posted by BigRed5392 View Post
    read the rdm mage minion description.
    http://i.imgur.com/R4lhKSz.png

    Square Enix's way of saying no
    (1)

  9. #9
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Klonoa7 View Post
    http://i.imgur.com/R4lhKSz.png

    Square Enix's way of saying no
    Great they even acknowledged BLU in that manner, guess we better start the hype train up again
    (0)

  10. #10
    Player
    Souji_Lashtail's Avatar
    Join Date
    Feb 2017
    Posts
    13
    Character
    Souji Lashtail
    World
    Famfrit
    Main Class
    Red Mage Lv 53
    Quote Originally Posted by ADVSS View Post
    Great they even acknowledged BLU in that manner, guess we better start the hype train up again
    Hey, it could happen. The problem with it is more how many permutations it's had throughout the series comparatively.
    (0)

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