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  1. #1
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Honestly, the takeaway folks should take from this, and just about any other thread regarding new jobs in the game, is that when someone says, "I just don't think BLU would work in a game like this," what they're actually saying is, "I just don't think my own personal vision of what BLU should be would work in a game like this." Yoshi P himself is guilty of this.

    All jobs, both those currently in the game and those being speculated about, are different in this game than they are in previous Final Fantasy games - often, drastically different, or missing mechanics that many would consider to be core to the job. WAR as a tank? DRK without self-harm? SMN with just three summons? WHM casting nukes that aren't holy element? (I was amused by the OPs insinuation that RDM without Doublecast would be outrageous - when the ORIGINAL RDM, in Final Fantasy I, lacked this ability! RDM in this game has it, but it certainly didn't HAVE to to be a RDM!)

    Without a doubt, Blue Mage can exist in this game. It might not be the Blue Mage you're expecting. It might not be the Blue Mage that you want. But it can certainly work.

    As for there not being any useful enemy skills in the game, I used to feel that way, back when I first started. Now I know better - while often subtle, and not much more damaging than a regular auto-attack, just about every monster in the game has at least one signature move they use, and many are ripe for use by Blue Mages. Plenty are not so subtle: for example, the snowball throw used by Zaghnals in Coerthas Western Highland (and other monsters of the same type) would make for a fine ranged aoe nuke. The bellow used by Mammoths could be an aoe stun move. Boss moves aren't even off the table - Amal'ja are summoning Ifrit all the time, so there's no reason a job quest couldn't send us in to Ifrit (Hard) to learn Flamethrower.

    And speaking of learning, that may or may not even be an aspect of BLU in this game. It could well be discarded, just as DRK's self-harm was. BLU could learn monster skills just by leveling up, or by "learning" them during job quests as in the Ifrit example above. The latter seems particularly likely, as every BLU that bothered with their job quests would have a full roster of spells, and there'd be no concern about discriminating against them for missing out on one spell or another. At least, no more discrimination than ANY job would face for not doing its job quests.
    (7)

  2. #2
    Player
    Starcake28's Avatar
    Join Date
    Sep 2018
    Posts
    135
    Character
    Julis Slivers
    World
    Coeurl
    Main Class
    Samurai Lv 67
    Quote Originally Posted by LineageRazor View Post
    Honestly, the takeaway folks should take from this, and just about any other thread regarding new jobs in the game, is that when someone says, "I just don't think BLU would work in a game like this," what they're actually saying is, "I just don't think my own personal vision of what BLU should be would work in a game like this." Yoshi P himself is guilty of this.

    All jobs, both those currently in the game and those being speculated about, are different in this game than they are in previous Final Fantasy games - often, drastically different, or missing mechanics that many would consider to be core to the job. WAR as a tank? DRK without self-harm? SMN with just three summons? WHM casting nukes that aren't holy element? (I was amused by the OPs insinuation that RDM without Doublecast would be outrageous - when the ORIGINAL RDM, in Final Fantasy I, lacked this ability! RDM in this game has it, but it certainly didn't HAVE to to be a RDM!)

    Without a doubt, Blue Mage can exist in this game. It might not be the Blue Mage you're expecting. It might not be the Blue Mage that you want. But it can certainly work.

    As for there not being any useful enemy skills in the game, I used to feel that way, back when I first started. Now I know better - while often subtle, and not much more damaging than a regular auto-attack, just about every monster in the game has at least one signature move they use, and many are ripe for use by Blue Mages. Plenty are not so subtle: for example, the snowball throw used by Zaghnals in Coerthas Western Highland (and other monsters of the same type) would make for a fine ranged aoe nuke. The bellow used by Mammoths could be an aoe stun move. Boss moves aren't even off the table - Amal'ja are summoning Ifrit all the time, so there's no reason a job quest couldn't send us in to Ifrit (Hard) to learn Flamethrower.

    And speaking of learning, that may or may not even be an aspect of BLU in this game. It could well be discarded, just as DRK's self-harm was. BLU could learn monster skills just by leveling up, or by "learning" them during job quests as in the Ifrit example above. The latter seems particularly likely, as every BLU that bothered with their job quests would have a full roster of spells, and there'd be no concern about discriminating against them for missing out on one spell or another. At least, no more discrimination than ANY job would face for not doing its job quests.
    True he trying to keep damage balance which i understand but doing it like this game will never get better. Thy should add something tht make every player damage be different in game like tht did 11 also let us hide our material melt to jewelry etc
    (0)