Quote Originally Posted by Bright-Flower View Post
Dark Knight in FF XIV has significant changes from other games in the series. Specifically, it's a straight up tank in FF XIV and lost its signature theme of sacrificing hp to deal more damage.

So what makes you think DRK is a good example for why classic BLU would work in FF XIV with having to actually go out and learn abilities? Enemies in FF XIV don't even HAVE unique and interesting abilities for the most part anyway outside of bosses, and boss abilities don't translate well into player abilities because of the difference in game genre compared to say FF V.

If blue mage is added to FF XIV, it will be changed. Summoner was changed. BLM to a lesser degree was changed. DRK was changed. Red Mage was changed to a pure dps with a bit of utility.

Adding in a classic blue mage where you have to go out and see spells to learn them, or having a certain number of points or slots to allocate for spells to customize your blue mage, would be a HUGE departure from FF XIV's game design. It's not something they can just slap in there. It's not going to happen, unless they applied blue mage to some sort of isolated system like a deep dungeon or eureka, where you learn blue mage abilities but only get to keep them in that zone. If BLU is added as a regular job, it's going to be streamlined, like EVERY OTHER JOB in FFXIV. There's just no way around it. Love or hate FF XIV it is what it is.

The closest you may get is if the lore/story of the job involves learning from monsters but not the gameplay.
Umm the mobs r using blue spells in game already cold wave head butt lol i saw alot of thm