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  1. #11
    Player
    Starcake28's Avatar
    Join Date
    Sep 2018
    Posts
    135
    Character
    Julis Slivers
    World
    Coeurl
    Main Class
    Samurai Lv 67
    If i had to say its abt balance just do this for traits if u put alot of damage up skills on your bar u get the 30% damage up but u lose 15% of your defense as a penalty also thy should do the spell thing like ff11 where u hve points like 24 some spells hve a 5 on thm some hve 3 8 6 10 if u put a 10 spell as 1 of the spells u want to use thn u hve 14 points left u also get a higher cap start at 15 thn 25 thn 30 as final cap cant remember wat the cap was in 11 but thy should keep tht ya blu has massive damage out but getting tht damage over everything else will hve a penalty cost tht's wat i thing thy should add for blue mage for Final fantasy 14 tht way ppl can't say blue mage Op if thy know wat i'm talking abt in 11 tht had hp -100 ot hp-500 as a penalty or hp -100 vit-5. And for blue story quest thy can just learn weapon skills and abilitys if u look back at Final fantasy 11 blue mage did hve a cap on spells thy only learned more spells as thy updated the game
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    Last edited by Starcake28; 10-17-2018 at 02:39 PM.