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  1. #1
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Vaer View Post
    Dying in cutscene = RIP
    Dying in actual combat = Fell down and can't get back up

    There are notable deaths in other games that work the same way.
    I actually hate that mechanic, especially if it isn't even death directly.

    FFX, when you invade Bevelle, you cut through like 10+ enemies all wielding guns,, but then you reach the top and it's a cut scene where they point guns at you so you can't do anything
    (1)

  2. #2
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Death being treated differently in cutscenes is stupid, but what do you want? For no one to ever die, and nothing to ever threaten you since you're overleveled? That would be pretty limiting to the story.

    There are some RPGs, like Arcana for SNES, where any (human) in the party dying is an immediate game over. That's one solution, albeit one that wouldn't work in an MMO.
    (0)

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