Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 49 of 49
  1. #41
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,027
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    Absolutely support! My crafting tables just sit there as all my crafters are 60 now
    (0)

  2. #42
    Player
    Mysticales's Avatar
    Join Date
    Sep 2016
    Posts
    555
    Character
    Mystaria Ausa
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Acilith View Post
    Oooor, hear me out.. Make them not-interactive so I can have other interactive items in my house without things vanishing.
    Vanishing? Huh?

    You know what else would be cool... if crafting tables could be an option to be outside too. Seems my FC uses the yard and road since we own the MB lol. That would be cool too. Outdoor wood workshop etc! Or Anvil etc.
    (1)

  3. #43
    Player
    Acilith's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    403
    Character
    Alexandre Hanrieaux
    World
    Balmung
    Main Class
    White Mage Lv 90
    If you have over 42 interactive items, all of the items in your house will vanish. You walk up, they appear. You walk away, they're gone. It's really too bad considering most of these interactive items don't even need to be interactive anymore.
    (1)

  4. #44
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,477
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    It's called item culling, and it's pretty bad. Housing needs a very big update in this regards.
    (1)

    http://king.canadane.com

  5. #45
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,842
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Mysticales View Post
    Currently we all know a crafting table is good till level 50. Cool... but after that its just "Wasted space". I mean even for a FC that helps people. Only so long its good for in the long run.

    I would like to suggest that after level 50. Instead of the +50CP boost. Maybe it could do something else? This way no matter what, even if you are 60. They could have SOME use? Even +exp % is something better then nothing and shouldnt be game breaking I dont think?

    Anyone else support?
    Any of these I would be happy with

    Increased Craft exp
    Increased chance of melding success rate buff :P
    Decreased chance of desynth failure
    Careful desynth +1
    Craft +10
    Control +10
    (1)
    Last edited by Masekase_Hurricane; 04-07-2017 at 07:30 AM.

  6. #46
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    I agree, some use for them after level 50 would be nice. We have all of them in our FC house and it's a shame they are of no benefit to most of our crafters.
    (0)

  7. #47
    Player
    Mysticales's Avatar
    Join Date
    Sep 2016
    Posts
    555
    Character
    Mystaria Ausa
    World
    Hyperion
    Main Class
    White Mage Lv 80
    You know... that idea to allow for "De-synth" buff when you reach "Endgame" (currently 60, but soon will be 70)
    Is not a bad way to convert the usage to the "next phase" of training on crafting.
    (1)

  8. #48
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Surprised we got 5 pages into the thread with no one bringing this up yet.
    When crafting tables were first introduced to the game, they only provided buffs to level 40 and below. When HW came out is when SE raised the limit on that to level 50, and we will likely see the existing crafting tables boosted to level 60 after Stormblood is officially launched.

    The current tables will only be catch up item, as making them truly useful for the current levels of crafting in the game would cause rioting over SE limiting the number of tables a house/apt could have. Also making tables useful for current expansion recipes would make crafting anywhere other the privacy of a furnished abode less than optimal. Less people crafting near marketboards, the Vath vendor, or any random gathering point in the wilderness where you collected that final ingredient means a slightly emptier, less alive feeling for the games (already lacking) open world. It would also feel like a punishment to socially reclusive people who enjoy crafting but have no desire to join an FC or purchase an apartment.

    What SE could do however, is introduce new furnishings for current crafts, that would be unrestricted in furnishing allowance. Or create a specialized area of the game that would improve crafting stats just for being there...
    BUT what I really think SE WANTS us to do, is use those food buffs, FC buffs, and pentameld V's on tools and chest pieces. They've made sure to give us everything we need to adequately craft at endgame, and given us tables to help undergeared people get up to the current.
    (1)
    Last edited by HaelseMikiro; 04-09-2017 at 02:24 AM.

  9. #49
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    The tables don't have to provide a buff to make your crafting easier, though. Something like reduced durability loss or Careful Synth is more of a QoL thing than anything.
    (0)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

Page 5 of 5 FirstFirst ... 3 4 5

Tags for this Thread