

I think XIV 1.0 was a lesson in that sense: high spec = commercial failure.... from what I see, they would either try to make it playable on every console including the Switch to keep the low, average and the high tech spec hardware players or just abandon the people who could not afford to play FFXIV due to the decision to keep the game for a higher spec hardware ...




But conversely, this MMO is a lesson in that keeping your game chained down by outdated (or with the inevitability of becoming outdated) hardware isn't ideal either. It wasn't just because of a lack of graphical fidelity that the team constantly slagged the PS3 port. It fundamentally restricted a lot of what they could do in terms of improvements for the game at large because the PS3 could barely run the game once it hit Heavensward.


You're right. I think the "sweet spot" is between low and high specs. Not too low for the graphic appeal, and not too high to avoid lose customers without high-end machines.
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