
As cool as it would be for a portable FFXIV, I don't see it happening now that the public has an idea what it's capable of. Surprised to see Xenoverse 2 stated for it, but it's a smaller scale game compared to this.
However, that XI remake that's supposedly going to mobile... they could make an upscaled version of that for the Switch.
http://gematsu.com/2016/04/first-loo...lopment-mobile

DX9 or 11? Either way I doubt that as a PS4 is stronger but runs at... about medium or so? Your PC is roughly on par with the PS3, maybe a bit more powerful. My somewhat recent laptop struggles to keep 45 on 1080p. The CPU would be the likely bottleneck either way (this game is more taxing on it and doesn't seem to be threaded that well).And again, misinformation from people who have no clue what exactly is powering the Switch outside the slip about an X1 or X2 Pascal powering it: Produce the CONCRETE specs or stop spreading misinformation - Current sources from the chinese factories producing consumer models have that chip at XB1 levels and is WAY more then capable of handling FFXIV - Hell, I can run FFXIV on a 14 yo toaster and still manage 45 fps with near maxed graphics @ 1080p =\
It's not that demanding a game =\
As for running it on a tablet? I don't see it happening with how the game is now without a serious re-write which would split the playerbase.
Last edited by Frowny; 01-17-2017 at 12:27 PM.

Sorry to bring up this thread again but it's better than creating a new one again, is Yoshi still in the talks with Nintendo?
This game on the Switch would likely need a platform bundle like they did for FFXI on the PS2. The main lacking area on a switch compared to a PS4 is internal storage. Switch does have a slot for micro SD cards though to expand it. So in the same way FFXI came with a HDD for PS2 I would expect the Switch version to come with a micro SD card.


We have no news on that front, but ffxiv on the switch is highly unlikely anyway. The thing is just not powerful enough to allow for a painless port. Also, ffxiv struggles even on ps4 in many instances.

I'm sure there is a way to have it customized and optimized for a system more powerful than the PS3.
I would even not mind playing it on the Switch at 720p while it is docked.
Last edited by TheVigilant; 12-02-2018 at 07:00 PM.




If I recall the Switch is more powerful than the PS3 /but/ nowhere near as powerful as the PS4 or XBone. Yet in spite of that it's super powerful for what essentially amounts to a pseudo-handheld. So it could do it technically but it brings up the issue that we /just/ got rid of the PS3 for being dead-weight that apparently held parts of the game down. An issue that people have already been clamoring about in regards to the PS4. It seems a bit tone deaf to axe part of their customer base for owning under-powered hardware only to then turn around and blithely welcome a new group that owns machines in and around the same ballpark power wise.


I honestly doubt the Switch can manage 720p/30 fps in this game. Judging by what happened with other ports, it would probably be something like sub-720p docked at 15-20 fps most of the time. I just shudder at the idea of what might happen in 24-man raids. No...it probably won't happn. We finally got rid of "ps3 limitations" and I don't want to hear about "x-console limitations" ever again.

I honestly doubt the Switch can manage 720p/30 fps in this game. Judging by what happened with other ports, it would probably be something like sub-720p docked at 15-20 fps most of the time. I just shudder at the idea of what might happen in 24-man raids. No...it probably won't happn. We finally got rid of "ps3 limitations" and I don't want to hear about "x-console limitations" ever again.
https://www.eurogamer.net/articles/2...for-the-better
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