On topic this time:

I honestly scarcely care about new abilities for each job, and would rather just see revisions for earlier levels, making the overall identity, gameflow, playstyle, and individual abilities of each job more interesting. I'd also like to see significant changes to cross-class abilities, classes themselves made more situationally viable, and numerous undermechanics added to make even simple skills have more varied and intricate, yet wholly intuitive, effects.

If I had to guess though, I'd imagine that SE will do a relatively shit job of pruning, costing skill-cap per class but satisfying some of the more prominent outcries (No more WM! No more Cleric Stance!) without giving much of anything to replace whatever people liked about the removed abilities, leaving us with condensed arsenals that feel more hallowed out than steamlined, and ignoring all options of simply better managing how our abilities are accessed or allowing players that layer of customization as to have more control with fewer keys needed. But, I'm not exactly an optomist.