Hello fellow Healers! Ever just sit there and ponder what potential our Jobs may have in the coming expansion? Then come and express them here! It's going to be a long while before any new changes come rolling out and with the healing meta firmly locked in now with the release of 3.4 I thought it might be fun to imagine what Actions and Traits could come to further define the three Jobs from one another.
With that all said and done here are a few thoughts I've had.
White Mage: As things stand right now they are the weakest of the three healers in terms of raid utility. Granted that it is not a bad thing as they do still boast the the highest overall healing output and burst healing. Rather then seeing them gain more utility in mitigation or increasing overall raid damage I would like to see White Mage gain more flexible healing options and reduce the MP load of their spells.
By this I would like to see a ability that places a permanent buff on a target party member. this buff would increase the healing done to the target and they would gain a small amount of HP for any healing spells the White Mage casts. There would be a reasonably long cooldown or perhaps you wouldn't be able to recast it once a battle starts. This would help define the Job in its high healing while reducing the amount of total healing they would have cast to keep the target, which in most cases would be a tank, near topped off.
That alone would be more than enough for me and would differentiate White Mage from the other jobs, Keeping it in line with its high healing potency while keeping it a simple healer.
Astrologian: With its current buffs to their supportive and healing kit, Astrologian has found a fantastic spot currently in the raid scene. Their healing kit heavily borrows from the other two healers depending on which sect you are in but make up for their "average" healing output with huge buffs from their card draws. With this in mind the things I would like to see is more improvements to their current actions.
To start I would like to see Collective Unconscious to reduce how much the regen heals, or remove it altogether, and reduce the damage reduction in favor of being able to cast while inside it. I would love to see this become a pseudo Astrologian "Ley Lines", where while you are inside the bubble and everyone else that is in it will receive a increased healing done to them. The only draw back would be that the Astrologian would have to stay inside the bubble for it to remain out or until it wears off. with its current range it would be difficult to use but if it could increase the range that would be wonderful.
The other change I would like to see is perhaps a trait to Celestial Opposition. This might be a bit strong and hard to use but I would love to see if the damage the party has taken be regen over the next fifteen seconds. It would be a massive heal for high raid damage but it with its long cooldown it would be a decision between helping the party with extending their buffs or saving it for a massive heal. I always thought that it would be very cool if this ability also turned back time on the parties wounds.
Astrologian has always been A strange healer that never could decide on what kind of healer it wants to be. I would really like to see the card system expanded as well but then it runs the risk of being overly complicated and distracting. There is a ton of different changes I could think of but those two I think would help their role out without making the cards more complex.
Scholar: With having a free healing pet, loads of mitigation, and being able to deal respectable damage, what more could you ask for from a damage reducing healer? With perhaps a decent AoE they would be set but honestly I could go on about how SCH and SMN should be split from the same base class but that is a different topic.
What do you guys think, anything you'd like to see?