Actually ruin would be a 80 potency aoe.
That's a great idea, since yoshi said he wanted to gave more utility to unused skills ( Just like ruin since Broil came out)
Actually ruin would be a 80 potency aoe.
That's a great idea, since yoshi said he wanted to gave more utility to unused skills ( Just like ruin since Broil came out)
That is probably not gonna happen with ruin. Remember that SMNs are actually stuck with using ruin still. And not just once every fullmoon, SMNs are still spamming Ruin.
Man.... Summoners are so pitiful. Using a chicken and low level magic constantly. Maybe it will get better in Stormblood.
It doesn't Matter here. We're talking about job traits.That is probably not gonna happen with ruin. Remember that SMNs are actually stuck with using ruin still. And not just once every fullmoon, SMNs are still spamming Ruin.
Man.... Summoners are so pitiful. Using a chicken and low level magic constantly. Maybe it will get better in Stormblood.
SMN have MP problems if they only use Ruin II. The damage from book smacking is hardly good enough to justify ruin II spam and running out of MP. Not to mention it can miss.
Mobility isn't needed when movement isn't required.
https://m.youtube.com/watch?v=AGYhecRu2HQ
A quick video I made where I replaced every ruin with a ruin II.
I had missed the post which you're refering to. Nice idea, I like it.
There are still some healing aspect that are unexplored, for example, WHM that relies heavily on regen, could change the incoming damage with a spell to make it inflicts damage over time:
Anesthetic water (water spell,instant, duration 15s, recast 60s, would be the equivalent of virus of sch or disable of ast): The target is immune to damage from any source other than anesthetic suffering. The damage prevented is added to the anesthetic suffering.
Anesthetic suffering: inflicts 1000 damage every second until the amount of anesthetic suffering is empty.
This means no damage reduction, but a possibility for WHM to deal with very high damage mechanic with his own healing ability.
Another part that could be counted as an utility spell that boost raid damage could be:
Spiked salve (stone spell,cast 2.5s, either no CD and affect only the next attack, or 10s duration and 60s cooldown): The target reflects 10% of the damage suffered. (the damage suffered isnt reduced by 10%).
For the wind aspect:
Wind conversion (cast : 3s or instant with 30s cooldown): The target gain 15% movement speed for 10s. Any Regeneration skill on it is canceled. The target is healed for 300 potency for each skill canceled this way.
(just to add this here, i'm not thinking about OPness of skill or whatsoever, these are just random values, the important stuff is the effect idea)
AST
Collective Unconscius: (Skill reworked)
- You block all the damage for the duration of the skill/leaving the bubble, then all the damage is applied as a DoT for 12 seconds.
- CD 90s->150s
Synastry:
- CD 90 -> 50
- Healing potency increase removed.
Luminiferous Aether:
- Refresh potency of 30, from 60(80, with trait).
- CD 120s -> 0s
- Uses the currently card to grant you the buff.
Break: (New skill)
- Uses the currently card to grant you a new buff.
- Reduce GC by 50% for 8 seconds
- 60 sec CD
AST needs new uses for the cards so you can play more with them.
WM
Cure IV: (New skill)
- Can store 3 charges.
- Heal potency of 750.
- Same mana cost as Cure II.
- You gain a charge everytime you use a Cure II with Cure I proc.
Presence of Mind: REMOVED
Benediction: CD 300s -> 150s
Asylum: Potency 100 -> 175
Medica II: Regen potency 50 -> 75
New way to attack: Stone II empowers Stone III cast, like Cure I and Cure III, or something that give a rotation that saves MP.
More Regen, bigger Heals and a way to attack, please.
SCH:
Silent Dawn (Selene): Changed to a heal with 900 potency and 20 seconds of CD.
Fey Caress (Selene): Now can clean Weakness. CD 60->90
Fey Wind (Selene): Potency 3% -> 5%
Fey Covenant (Eos): Now increase defense and magic defense by 100% for 15s or reduce the damage of the next big that deals more than 20% of your health by 50%, same duration but expires once it triggers.
Emergency Tactics: Critical succor get the double effect like adloquim, still change it to a heal.
Enhanced Pet Actions: (Arcanist trait changed for scholar)
- 20% chance when the fairy deals a critical Embrace, that next Succor or Adloquium is critical
Dissipation:
- Adloquium and Succor are always critical.
- Heal potency increase removed.
- CD 180 -> 120
Sacred Soil: Proc change -> 50% chance that next Indomitability will cost no Aetherflow for 15s.
New pet things + Aetherflow things, thats all he needs.
Last edited by Phiglia; 10-26-2016 at 01:05 PM.
Those Astro nerfs you have there look disgusting, sorry.
Yeah, no more heals for scholars... More dps/shield.
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