Disclaimer I am not a video game designer so everything put in here is 'MY' idea of how to balance the tanks up to WAR standards.
PLD
Shield Oath/Sword Oath - No Longer on the GCD, has been put on the oGCD with a 10 second recast timer. MP Requirement still there.
Sheltron - Can be used to either 100% block the next incoming attack (Vanila) or to make the next spell uninterruptible. Also while active allows the use of Shield Swipe, even if you haven't blocked. (OT Friendly)
Clemency - oGCD with 30s CD. still uses the same MP. Cure Potency of 1200 and TP restoration of 200. If cast on another party member the effect is halved on you also, like Vanila, but this time you'll get half the TP which is 100TP back
Circle of Scorn - Now on the GCD, same potency which is 100, but DoT is taken away. Uses TP or MP, I think TP would be the way to go to create self Clemency synergy.
Flash - Is now on the oGCD! same effect and MP usage as before, with a CD of something like 15-20s maybe more? maybe less. This will help with AoE and Single target aggro a lot, would be very handy on tank swaps and the such.Almost would say it might be worth Cross Classing now.
Divine Veil - Give me a visual animation when it's proc'ed to show it's radius, similar to deployment tactics.
DRK
Grit - No Longer on the GCD, has been put on the oGCD with a 10 second recast timer. MP Requirement still there.
Dark Dance - Dark Art's effect now just doubles the parry rate and grants a unique buff to 100% parry the next incoming attack to create synergy with Reprisal. This or do the same with how I want Sheltron to work, allow the use of Reprisal upon activation of Dark Dance. Making it OT friendly
Dark Passenger - Dark Art's effect now silences rather then blinds, make that emphasis on DRK being the mage tank more apparent.
Shadow Wall - Once active, along with the 30% mitigation, gives an MP refresh while active and negates Dark Side's draining effect while active, make this more unique then a watered down Sentinel.
Blood Weapon - Allowed to use while inside Grit. Who uses Grit anyways? (I've always been argued for this one, maybe it would be broke?)
Sole Survivor - Along with the HP and MP you get, restore 20% of TP as well, which would be 200TP
My Counter arguments!
The whole oGCD thing would make DRK/PLD too powerful!?
Now... I main WAR, I love WAR. But the argument WAR's make that the Grit/SwO/ShO on the oGCD wouldn't be fair to WAR because they don't get an instant 20% mitigation. Now although this arguement does have this point, is that point entirely true? Yes DRK/PLD's get instant 20% mitigation, but if you're sitting on 5 stacks and you go Defiance, BAM! Inner Beast self-heal for 100% of the damage done, 20% mitigation for 6 seconds and instant access to a 1200 self-heal.
DRK's DA'ed Dark Dance and DA'ed Dark Passenger is a really good combo in dungeons, why change that?
Yes, it's a great combo in dungeons if you've already used Blood Price and ran out of CD's. Dodging everything is very satisfying. But this shouldn't be the case, you shouldn't have that kind of synergy only work in a dungeon, jobs should be designed for raids, and in turn, work great outside them. Not the other way around.
Aren't you giving PLD too much utility?
Maybe... but it's still the most overshadowed tank! giving it a means to restore party members TP would be very desireable.
DRK is drowning in TP now...
So is WAR?
I might edit this some more, I've had these thoughts and ideas in my head for a while, I want to know what you guys think though, are theses changes too much? please be constructive if so. Would love feedback on this!
Edit: Just to clarify I made this thread to get my idea's just out there, I know some of them might not be the best or the most balanced/needed but SE isn't going to take what I say anyways so it's really just for fun.
Edit 2: I know some of this wouldn't even solve the essential need of a WAR, it's more to bring up the 2 tanks to WAR's standards. Unfortunately it's hard to replace WAR while it still reserves the slashing debuff. Although I think in 4.0 this will be addressed. And yes... the Slashing debuff, I know Path is a brilliant skill but having a PLD/DRK would bring Reprisal and Divine Veil. This is why the slashing debuff is such an important aspect of having a WAR, and I truly look forward to how they'll address this in 4.0. (Probably just give all tanks a slashing debuff... )