Quote Originally Posted by Pintsized View Post
clearly SE don't think parsers 'analyze' anything in breach of this clause.
It's not that they aren't in breach of that clause. The most popular ones are (because of how they integrate themselves into the game's client software). But SE has acknowledged the fact that they can only enforce the rule when they know about violations, and the only way they have access to that information is if you discuss it in chat. (Plus you'd usually need to be reported to the GMs for it before they'd see the violation, since just because they have access to chat logs doesn't mean they read it all.) The result is that it's a rule people can get away with breaking so long as they don't harass anyone enough to be reported for it.

(The only parsers that aren't against the rules are ones that rely on you dumping the combat log to a text file and then running the parser separately after the fact and loading that text file into it as input. Those ones don't integrate into the client software or intercept communication between the servers and client, so they aren't breaking any rules. But they don't give their numbers in real time either, which is why the rule-breaking ones are more popular.)