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  1. #31
    Player
    Arcsol93's Avatar
    Join Date
    Jun 2014
    Posts
    117
    Character
    Brianna Blackburne
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Bloody View Post
    More proof of ignorant folks assuming things when the read just takes a few seconds.

    In regards to the OP, I think the title of this thread is misleading. In regards to your idea on the revamp of "Fists of" skills, it definitely could work, kind of like stance dancing for War or Astrologian does now (and what I hope they do for War is consolidate IB/FC and SC/Decimate). Giving more flavor to classes through stance dancing could add versatility, and maybe allow for different battle mechanics due to this diversity.
    I admit it wasn't a very good title in retrospect. I meant to have the title refer to how I came to this theory through the trailer, but it backfired horribly.

    As for people assuming things without even giving the OP a read...that's the usual voice of reason for this forum, rather than going in with an open mind. It's either one way or the other sadly.
    (2)

  2. #32
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    even if the idea is nice, it will not pass, they will not create a whole new set of animation because you switch of fist. mostly because they will need to do it for every jobs that have different stance (and strangely you have a few). plus like the idea to have different weapon used by the same jobs they will prefer create a new jobs that will use this weapon and animation that put it on another jobs. because is not different than, creating another speciality. what they have said will never happend.

    that said about the skill that will be revamped (if not take out) you have a few of them. and i think they will more work around the meditation skill and more flexible combo system, because soo far we are quite limited in the possibility.
    i still wait for a no positional combo for the monk (yeah, because i find it silly to play a monk that play like a rogue), the chi blast! and maybe some skill that will allows us to charge the meditation. outside this the monk is kinda nice as he is right now.

    about the trailer, my position is well know, the red lady is not a monk, what she is.... it's open to speculation, for me (as like it's my personal opinion), it's scream dancer... funfact, i did say a few years ago that i will find very interesting that the dancer use a similar combo system like the monk, but based on kicking, each skill representating a "dance's step" and instead to get a personal buff like the monk, do a buff around her, motivating people or debuffing enemy. but i digress, we are talking about a theory about the monk based on the trailer.

    i will simply say this, no point to show 2 monk sparing, especially if this two monk don't use the same combat style. the man (wol) is clearly a monk, the girl on the other hand... nope, this is not a monk.

    the stop of the support of the ps3 will not result in more cash invested into 1-2 class, yoshida was clear, if they give something special to one class, they will give something special to every class!

    ps: something i want to make quite clear, because some people seems to forget it time to time:
    when i talk of Monk i'm talk of Monk in Final Fantasy 14. you can come and say, in the 4-3-6-10 they do this.... no point, we are in Final Fantasy 14 and the monk have already an identity really clear.
    (0)
    Last edited by silentwindfr; 10-19-2016 at 02:49 PM.

  3. #33
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by silentwindfr View Post
    even if the idea is nice, it will not pass, they will not create a whole new set of animation because you switch of fist.
    The animations are already ingame since ARR beta.
    It is about the effects of already existing skills, not new skills.

    i will simply say this, no point to show 2 monk sparing, especially if this two monk don't use the same combat style. the man (wol) is clearly a monk, the girl on the other hand... nope, this is not a monk.
    She use Shoulder Tackle, Feather Feet and Fist of Fire in the trailer. For me it look like a Monk.

    the stop of the support of the ps3 will not result in more cash invested into 1-2 class, yoshida was clear, if they give something special to one class, they will give something special to every class!
    useless skills from every class get reworked
    (1)

  4. #34
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    ermm no, i do play monk since V1 and did play to the beta too, the animation of the combo of kick followed by strike with the clothing (probably a weapon by the way) are not in game. same a lot of her kicking are simply not present since most of the animation of the monk and skill are.... punching.

    she did use a charge, not shoulder tackles, featherfeet is a cross skill and no at best we can argue that she use a skill that look like a fist of wind (another of the useless skill with can guess that will be rework or replaced)

    one more time, people use this as example, whe,:
    - 1) they are not the same animation. the featherfeet skill our character jump from feet to another, here she turn on herself and rest on one feet. the shoulder tackle (bad name by the way) is a direct punch, her she strike with both arm open, one in front one behind, that not the movement the monk do. fist of wind too haven't the same animation, plus it don't increase the capacity to fight, but to move! is more a charge up animation used for her.... what make my point more valid since the WoL and her have 2 different animation for charge up!!
    - 2) some of the skill name are generic skill not even monk skill (snap punch, shoulder tackle and featherfeet) they are pugilist :x plus some are cross skill or like said basic skill that can be used in any martial art jobs.

    people are simply wanting monk to get more animation and such, but i did explain why it will not happend, countless time, it's a fact that can't be ignored.

    worst none of your point are valid! since it's greatly possible that fist of wind, feathfeet will be removed of the monk skillset!

    anyway, can you explain me one thing, a simple one. why the lady in red is obviously a kung fu fighter while the wol (monk) is a karate fighter? why make another monk fighting style, since, we will never get a skilltree or other specialization or even a second jobs based on the pugilist class? 5 skill is not enough for change a fighting style and like said, don't hope to get another animation for your skill because you switch of stance, it will recquire to do it for every jobs that have different stance (warrior, paladin, astrologian,...) what they will not do, since they are really carefull about how they will use the budget!

    finally, if they create a whole new set of animation of this quality.... why not directly put it into a new jobs...especially since we see her use a strange weapon. and i still remember yoshida saying, no multiple type of weapon per jobs. but i have the impression to repeat myself. it will be nice to read every point i did said. because they are kinda fact that make her really really strange.

    because your point are, she seems to use featherfeet, she seems to use fist of wind and she seems to use shoulder tackles, when none of this skill have the same animation in the game, take the time to look at it ingame.... by the way, strangely the WoL use the same animation than use in the game. strange no?

    ps: it's nice to hope for stuff, better to understand what they will or will not do. make another set of animation even for the already existing skill different because of a stance? when hell will froze! it time, money and energy consumed that can be used to develop new class, new content and such.
    (1)

  5. #35
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by silentwindfr View Post
    because your point are, she seems to use featherfeet, she seems to use fist of wind and she seems to use shoulder tackles, when none of this skill have the same animation in the game, take the time to look at it ingame.... by the way, strangely the WoL use the same animation than use in the game. strange no?
    Featherfeet (she jump up and down a bit) https://youtu.be/mAobb8_SzHY?t=80
    Shoulder Tackle (instant jump to her opponent with a stunning attack) right after Featherfeet
    Fist of Fire (not Fist of Wind, she get a red aura) https://youtu.be/mAobb8_SzHY?t=119
    (2)

  6. #36
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    *facepalms*
    Feathefeet animation is jump from one feet to another, not on one feet (plus it's a cross skill)
    shoulder tackle, the easier one to counter, go ingame and check the animation
    fist of fire don't give you a red aura :x it make 4 flower of fire sprout.... seriously?

    we are talking about animation and you say it look like not it's is. that the whole point.

    ps: i want to point something quite important, on the whole fight, you have only notice 3 skill that look like monk? what about all the other attack she do that are totally not monk, while we have a monk fighting her using skill we know!
    (1)
    Last edited by silentwindfr; 10-19-2016 at 07:15 PM.

  7. #37
    Player
    aeoncs's Avatar
    Join Date
    Jul 2015
    Posts
    208
    Character
    Zael Magnus
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by silentwindfr View Post
    *facepalms*
    Feathefeet animation is jump from one feet to another, not on one feet (plus it's a cross skill)
    shoulder tackle, the easier one to counter, go ingame and check the animation
    fist of fire don't give you a red aura :x it make 4 flower of fire sprout.... seriously?

    we are talking about animation and you say it look like not it's is. that the whole point.

    ps: i want to point something quite important, on the whole fight, you have only notice 3 skill that look like monk? what about all the other attack she do that are totally not monk, while we have a monk fighting her using skill we know!

    The WoLs moves in the trailer aren't 100% like the monks ingame animations either, doesn't make him any less of a monk though; it's a CGI trailer, duh. The female clearly uses Featherfoot, Shoulder Tacke (which pretty much looks the same ingame) and FoF. You not being able, or not wanting, to see it doesn't change that.


    B2T: A decent theory but probably wishful thinking because that would be somewhat of a complete overhaul as several abilities would have to be reworked, added and removed. Doesn't mean that I wouldn't want it, because actually making proper use of FoW and FoE (other than PvPing and occasionally having to tank for 5 seconds) and stance dancing depending on the situation would be pretty cool.
    (0)

  8. #38
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    I don't know if the Fist skills should really affect fighting styles all that much, but I think they could make Fists of Wind increase Attack Speed in addition to the Movement Speed increase... It might increase DPS more than Fists of Fire, but faster weaponskills do end up draining TP faster... Maybe get some actual use for Purification outside of AoE spam.
    (0)

  9. #39
    Player
    Arcsol93's Avatar
    Join Date
    Jun 2014
    Posts
    117
    Character
    Brianna Blackburne
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by CaptainLagbeard View Post
    I don't know if the Fist skills should really affect fighting styles all that much, but I think they could make Fists of Wind increase Attack Speed in addition to the Movement Speed increase... It might increase DPS more than Fists of Fire, but faster weaponskills do end up draining TP faster... Maybe get some actual use for Purification outside of AoE spam.
    Exactly my point right there. Gives uses to other skills as well, kind of compliments each other in my opinion. Fists of earth is still a long shot for me, I kind of see it as a sort of tanky pose, but I'm sure other means for it could be developed.
    (0)

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