I originally posted this in the massive Main Scenario restriction thread only for it to get predictably buried very quickly with no input, so I figured it was important enough to make a new thread for it instead.
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Watching new players get into this game, particularly those that choose to start as a DPS, is rather enlightening. And I mean that in a pretty bad way.
There's stories on mainstream gaming forums about new players quitting once they hit the two Main Scenario Roulette dungeons, because they're mandatory 8 player dungeons (and the only ones that exist in the game at that). They think that the queue times for those two dungeons are something they should expect throughout the rest of the game.
Worse still, I'm quite sure the vast majority of players just don't queue into MSQ roulette because the rewards from it are outdated most of the time, plus it's a complete mixed bag in terms of player experience (mostly regarding whether or not the party breaks into an argument about letting new players watch cutscenes without leaving them behind). Updating the rewards would also just be putting a bandaid on the problem.
I also don't believe that allowing players to jump levels or outright skip content is a good solution. The MSQ pre-HW could benefit a lot from being streamlined, but I'd also like to propose something that would cut down on roulette clutter and streamline all of the dungeons into two new roulettes to encourage more participation in earlier 'outdated' content, so that queue times don't end up getting progressively worse for certain types of content as more expansions are released. This is especially bad for Main Scenario Roulette, and I imagine 50 Roulette is going to suffer the same fate once we're into the 4.0 patch cycle.
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I'd propose getting rid of Main Scenario Roulette entirely, and overhauling Castrum Meridanum and the Praetorium in the following ways:
- For Castrum, the entire dungeon up until you confront Livia should be a player-instanced duty, with Grand Company NPCs accompanying you to stand in for the other players. This bypasses the dilemma of whether or not other players should wait for you to watch the cutscenes, because there won't be any other players with you.
- Livia becomes a Trial that people queuing for Trial Roulette can end up in. Of course, the fight may as well be overhauled for it to become a real trial.
- For Praetorium, the entire dungeon up until you confront the Ultima Weapon should be a player-instanced duty, with Grand Company NPCs accompanying you to stand in for the other players (up until you reach the Magitek Armor, in which the rest of the duty then becomes a solo affair). This bypasses the dilemma of whether or not other players should wait for you to watch the cutscenes.
- Ultima Weapon becomes its own trial that people queuing for Trial Roulette can end up in (justification being that Cid and the Grand Company NPCs in the meantime have managed to secure a path for reinforcements to join you).
- The Lahabrea portion becomes a player-instanced duty as well (or the entire thing just becomes a cutscene once successfully clearing the Ultima Weapon trial and leaving the instance).
- Main Scenario roulette rewards get merged with Guildhest Roulette (makes sense considering there are no post-50 Guildhests).
I'd also propose reorganizing Leveling/50/60 roulettes into two roulettes.
- Main Scenario Leveling roulette, for dungeons that are mandatory to progress in the main story.
- Optional Dungeon Leveling Roulette, which is exactly what it says on the tin.
The first would obviously be more important with rewards that function the same as 60 roulette currently does (if capped). If not capped, it functions the same way as Leveling Roulette currently does.
The second, if level capped, would combine the rewards of the old 50 roulette and the current leveling roulette. If not capped, it functions the same way as Leveling Roulette currently does.
That means if not capped, you now have two Leveling Roulettes worth of EXP.
(Plus this cleans up the mess of having to maintain a 50/60/presumably 70 dungeon roulettes and so on.)
Dungeons in each roulette would be as follows:
Main Scenario Leveling Roulette:
- Pre-50: Tam-Tara Deepcroft, Satasha, Copperbell Mines, Thousand Maws of Toto-Rak, Haukke Manor, Brayflox's Longstop, Titan Normal, Stone Vigil, Gardua Normal
- 50-59: Snowcloak, Keeper of the Lake, Sohm Al, The Aery, The Vault, Great Gubal Library
- 60: Aetherochemical Research Facility, Antitower, Sohr Khai, Xelphatol
Optional Dungeon Leveling Roulette:
- Pre-50: Halitali, Sunken Temple of Qarn, Cutter's Cry, Dzemael Darkhold, Aurum Vale
- 50: Wanderer's Palace, Wanderer's Palace (Hard), Amdapor Keep, Amdapor Keep (Hard), Pharos Sirius, Copperbell Mines (Hard), Satasha (Hard), Tam-Tara Deepcroft (Hard), Halitali (Hard), Lost City of Amdapor, Hullbreaker Isle, Stone Vigil (Hard), Brayflox's Longstop (Hard), Sunken Temple of Qarn (Hard), Haukke Manor (Hard)
- 51-60: Dusk Vigil, Neverreap, Fractal Continuum, Saint Mocianne's Arboretum, Pharos Sirius (Hard), Lost City of Amdapor (Hard), Hullbreaker Isle (Hard), Great Gubal Library (Hard)
There should also be a 24-man raid roulette, but that's a different topic entirely and it's something that should already be a given anyway.