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  1. #11
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    benediction, hallowed ground, living dead, assasinate, jump, i agree OP
    (1)

  2. #12
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Does hallowed ground have animation lock?
    (0)

  3. #13
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Darkstride View Post
    ...and I seriously hate it lol. But you learn when it's safe to use it.
    hehe right?
    (0)

  4. #14
    Player
    WeekendSoja's Avatar
    Join Date
    Jun 2014
    Posts
    236
    Character
    Luku Asura
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Hallowed and Benediction have effect delay which is funny to see.

    I don't really see a problem with animation lock, all the frontline DPS have one and as long as you are familiar with the fight you can use it often, if not every time it's on cooldown.

    Last nights A11s was funny because of animation lock on the DRKs plunge ability, spin crusher to the face!!!
    (0)

  5. #15
    Player
    Sentinillia's Avatar
    Join Date
    Jun 2014
    Posts
    124
    Character
    Sentinillia Emilie
    World
    Phoenix
    Main Class
    Lancer Lv 80
    While it can be argued that it's unnecessary for skills like Jump which get used dozens of times over the course of a fight, creating many points of failure, it's a bit useless to compare it to Assassinate. You only get around 1-3 uses of Assassinate over the course of the fight and provided you line it up with your buffs, it still leaves you with a MASSIVE window to find a safe GCD to use it on. Assassinate is not something you have to press as soon as the button lights up. That said I don't really agree on removing the Jump animation lock either, just so others can suffer as I have suffered.
    (2)

  6. #16
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    isn't that the whole point of the skill? to weigh up when is safe to use and when not to, and not just jab the button whenever you feel like it
    (1)

  7. #17
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    You guys would have hated the game in 1.0 (after the battle adjustments toward the end).

    I for one would like to see a few more animation locks. I love love LOVED the animations in 1.0. They were beautiful and smooth.
    (0)

  8. #18
    Player
    Ahrniel's Avatar
    Join Date
    Aug 2016
    Posts
    57
    Character
    Honoka Ahrniel
    World
    Zalera
    Main Class
    Dragoon Lv 60
    Animation lock is pointless.
    Jump could have you adjusting the landing spot after you jump from the enemy, same thing for Assassinate.
    They just put these things in the game and now don't wanna remove for whatever reason.
    (0)

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