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  1. #1
    Player
    VigorBird's Avatar
    Join Date
    Feb 2014
    Posts
    18
    Character
    Makyvir Salmyir
    World
    Behemoth
    Main Class
    Gladiator Lv 60

    Needs Improvement to Story (Spoiler Warning)

    I think that the story needs improvement. The main characters may be heroes, but they've got high survivability in the story. It just seems to drag on and they barely get a scratch, while Rauhabn gets his arm chopped off. I admire my character, but I do not feel like I would be concerned with what happens to him during the story. I just knew he would survive 100% even from a fall anyway. Maybe have our characters make a dilemma that leads to different consequences that could lose important NPC characters or loss of our attributes or gears. Maybe make it optional for storylovers with high-risk rewards at the expense of our current possessions and important characters. But make the story more real. Like for example, I THOUGHT Nanamo died for real and that moved me with tears. I was moved that she would give her throne for democracy and that she "died" for her country. But when the story progressed and she was alive, I was irritated because it's so cliched.
    (1)

  2. #2
    Player
    Hinoto-no-Ryuji's Avatar
    Join Date
    Aug 2015
    Posts
    389
    Character
    Ryuji Hinoto
    World
    Tonberry
    Main Class
    Monk Lv 70
    Interestingly, the question about branching story paths was asked at FanFest, and while they're planning to look into integrating your specific Job into cutscenes, the idea of a scenario where a character is alive in one person's game and dead in another's was nixed as "never going to happen." This is likely a combination of finite resources and the dev team wanting to tell a specific story; that said, it's been getting steadily more interactive as time goes on, so who knows what the future could bring?

    As for consequences: like the interactive moments, the shades of grey have been increasing as things go on, but even taking that into account, FFXIV has long since shown that it falls into a common category of story where the world itself exists in hostile shades of grey, but whose main protagonists exist and operate outside that system. Look at it as "the story is about Good triumphing over Evil in a world where it's difficult for Good to be." You can debate the effectiveness of this method - there are definitely moments where I would have preferred a few more consequences myself - but it is what it is. It's best to ask yourself, "am I enjoying this world, these characters, and the narrative they're wrapped up in enough to put up with simplistic solutions to complicated problems and the odd contrived moment in the story?"
    (5)

  3. #3
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    I'm not sure I can quite agree. Don't get me wrong, I thought Nanamo being fine was a pretty lame thing to do after the ending of 2.5.5, but I still believe that Nanamo died and the Lalafell we believe to be her is some pawn of Lolorito, someone who looks a lot like her, who he had brainwashed to act and think like her. Its fun to dream.

    But there are consequences and gravity to what we do, and I think we feel that a lot. Think of the dinner scene with Aymeric. When the servant is off preparing drinks, your characters STARES at them, and personally, in my mind, I kept going, 'Oh god, he's going to get poisoned and people are going to blame us.'

    Beyond something like that, however, just look at the end of 3.4. The Scions are reunited, but one of the number is gone forever. Its like losing Moenbryda again (though personally I liked her a lot more). In this specific case, we learn the Scions of the Seventh Dawn will never again be the same either. Before they always worked in tandem, in specific areas, towards one goal. Now they'll each be working towards their own goals, which simply share the common long-term dream of making the world better. The Scions feel fractured and divided even when re-united. There is no strong leadership anymore, no guiding individual to tell them what to do. The days of Louisoix and Minfilia are gone. There is no new leader of the Scions.
    (9)

  4. #4
    Player
    RobinMalvin's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    166
    Character
    Robin Malvin
    World
    Tonberry
    Main Class
    Black Mage Lv 90
    DRK 30-50 questline. Enough said.
    (7)

  5. #5
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    They aren't likely to do divergent paths in the story simply because of the work it would take to implement. Doing so would negatively effect other aspects of the game simply because they would have less time/resources to work on them.

    I also wouldn't say our characters have been left completely unscathed, at least on an emotional level. The Nanamo thing was lame but we have still lost a number of allies and been betrayed and frequently we have had to fight against foes who we can at least somewhat sympathise with. Eorzea is a world full of tragedy and pain, even if the overall feel of the game is kept upbeat.

    In 3.4 we basically have the band back together but there are plenty of scars showing. Things aren't the way they once were and won't be. Frankly HW to me felt like the WoL going through a rather dark place in a lot of senses and only now coming out the out of it more world wary but stronger. Perhaps my viewpoint was somewhat colored though by the DRK story quests and the worlds that the WoD said near the end of 3.4.
    (4)

  6. #6
    Player
    Cilia's Avatar
    Join Date
    Sep 2013
    Location
    The Hermit's Hovel
    Posts
    3,685
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Unfortunately, dead characters have a bad habit of not staying dead unless they're villains. In most every work of fiction.

    Massive God Eater 2 spoilers, so don't click if you don't want to know.
    In that game, two of the main protagonists die. One is killed by the giant monsters, and your captain later becomes one such monster himself but is sealed away to prevent the apocalypse (it's a long story).

    In the updated rerelease, which includes another story arc set after the main game's ending, both end up getting saved with only the main antagonist permanently dying. Your old captain is saved, and the other is brought back with a deus ex machina. There is literally no explanation for the latter - just, you finish the story arc and poof! He's back!


    While this game does get a lot of flak for the fakeout death of Nanamo (which still rankles a bit - people don't asphyxiate and then "it was just a sleeping potion, lolz!"), that was the only fakeout death we've really had. The Scions' fates were ambiguous, so them surviving was not entirely an ass-pull and Minfilia is for most intents and purposes dead at this point. Haurchefant and Ysayle are both dead. All of the villains we've crossed swords with, save a small handful (Nero, Regula, and Ilberd), are dead. People do bite it... but we're safe since, according to Alexander, we'll have to make a choice at some point and he cannot see what lies beyond despite having the power to observe all continuum shifts. We're going to decide the fate of reality itself. No pressure!

    ... but if what you're asking for is branching story paths, well... that's just not economical to put in an MMO. Best to look elsewhere for that sort of thing.
    (4)

  7. #7
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    As cool as it seems...that would take alot of resources...more then I'd be willing to give honestly to take away from other content, which is far more needed.

    One thing that did irk me about the story is how crazy overpowered we are. At least in FFXI we were a hero sure...but not a god or the "chosen one". Our mortality was made very...very clear.

    Honestly the story itself is meh, which is fine for an MMO. Especially after the last patch fiasco, little of it making sense.
    (0)

  8. #8
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Keramory View Post
    As cool as it seems...that would take alot of resources...more then I'd be willing to give honestly to take away from other content, which is far more needed.

    One thing that did irk me about the story is how crazy overpowered we are. At least in FFXI we were a hero sure...but not a god or the "chosen one". Our mortality was made very...very clear.

    Honestly the story itself is meh, which is fine for an MMO. Especially after the last patch fiasco, little of it making sense.
    I think people overestimate the strength of the WoL. The WoL is an exceptional fighter and mage but not on a god level. Rather the WoL has the Blessing of Light, which seems more to be effectively a lvl sync forced on godlike beings to take the edge off their strongest abilities. Beyond that the WoL is just as prone to injury and death as any of the other high ranking fighters in Eorzea.

    Lets not forget, we aren't the only mortals to have ever killed a primal. I see it as us having a special item that gives us a +1000% against gods, supernatural threats and monstrous foes. Remember, back when we fought Ultima we could barely hurt it until our Blessing of Light activated and then it suddenly became prone.
    (3)
    Last edited by Belhi; 10-20-2016 at 12:36 PM.

  9. #9
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Belhi View Post
    Lets not forget, we aren't the only mortals to have ever killed a primal. I see it as us having a special item that gives us a +1000% against gods, supernatural threats and monstrous foes. Remember, back when we fought Ultima we could barely hurt it until our Blessing of Light activated and then it suddenly became prone.
    key word is "a", The Company of Heores, the 2nd highest record holders of primal slaying only managed to slay two. And that is with heavy casualties. The Warriors od Darkness would havce matched the Company of Heroes had we not interrupted them at Paga'than and would had came between them and us for the worked because had we not pre-empted the Garuda and Titan resummoning.

    Us? We had slayed a good total of 10 deiforms, with another 5 in sidequests (Odin, Bahamut, Alexander, Sephirot and Sophia), and this isn;t due to the Blessing of Light (otherwise Ravana would has made us mincemeat and Bismarck would had ensured we lived out the climax of Pinnochio) it was due to the Echo which prevented us from being tempered

    And then there is the amount of weapons we usually find that tend to be named after mythological weapons (including those of the gods themselves) and if the Lorebook is to be belived, are more ofthen than not one of a kind (Including the dungeon drops and Esoteric weapons)

    Oh and back to the martial prowess, we also slayed legiosn of voidsent up to and including one of their weens, the envoys of a different queen and an anchient guardian of a lost relic that can kill voidsent (oh and a black hole)

    There is a very good reason Elidibus says we are encroaching on the realm of gods. But on the other hand all of that (Echo and Blessing including) mught be dueto Hydaelyn putting all her eggs in 1 humanoid basket, ina last desperate push for survival.
    (4)
    Last edited by Morningstar1337; 10-20-2016 at 12:50 PM.

  10. #10
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    key word is "a", The Company of Heores, the 2nd highest record holders of primal slaying only managed to slay two. And that is with heavy casualties. The Warriors od Darkness would havce matched the Company of Heroes had we not interrupted them at Paga'than and would had came between them and us for the worked because had we not pre-empted the Garuda and Titan resummoning.

    Us? We had slayed a good total of 10 deiforms, with another 5 in sidequests (Odin, Bahamut, Alexander, Sephirot and Sophia), and this isn;t due to the Blessing of Light (otherwise Ravana would has made us mincemeat and Bismarck would had ensured we lived out the climax of Pinnochio) it was due to the Echo which prevented us from being tempered

    And then there is the amount of weapons we usually find that tend to be named after mythological weapons (including those of the gods themselves) and if the Lorebook is to be belived, are more ofthen than not one of a kind (Including the dungeon drops and Esoteric weapons)

    Oh and back to the martial prowess, we also slayed legiosn of voidsent up to and including one of their weens, the envoys of a different queen and an anchient guardian of a lost relic that can kill voidsent (oh and a black hole)

    There is a very good reason Elidibus says we are encroaching on the realm of gods. But on the other hand all of that (Echo and Blessing including) mught be dueto Hydaelyn putting all her eggs in 1 humanoid basket, ina last desperate push for survival.
    This is all true but we can still die from a knife in the back or a poison drink. If the WoL isn't paying attention a grunt with a sword could still cut their head off. The WoL is still fundamentally mortal.

    That could change as they have the echo. I also agree that the WoL is Hydaelyn's final major play in this war and she has put a lot of faith in them.
    (1)

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