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  1. #1
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    Karleguarth's Avatar
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    Crafting is not random



    I hope this image alone summarize up the crafting is not random,
    spamming standard synthesis would have an extremely hard time to reproduce the above result imo..
    There're botches but considering it a 750exp synth I think it's pretty well already.

    But yes, the crafting mechanics and system is way too complicated for a game,
    it's about a year since release and there're so many "random factors" I tried over and over to get rid of them, finally came up with a theory of my own.
    (2)
    Last edited by Karleguarth; 11-16-2011 at 08:24 AM. Reason: changing image link

  2. #2
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    Karleguarth's Avatar
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    By the way, the purpose I bring this up is to let SE takes into account when they design the new crafting system.

    Auto completion of NQ products are fine, but the "more time comsuming" HQ synths should at least be designed at a point where skill/reward proportion is balanced.
    (0)

  3. #3
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    tymora's Avatar
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    What image?
    (0)

  4. #4
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    Fiosha_Maureiba's Avatar
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    Fiofel Zalalafell
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    Seeing your XP values makes me lick my lips in delight at the potential that I could craft.

    Do you have any abilities that you prefer over others?
    (0)

  5. #5
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    It gets painful near 50 when there are no recipes 10 ranks above to grind on.
    Get every craft to lvl 10 first before continuing to get all the good L10 abilities. This will spare you a major ton of pain.
    (0)

  6. #6
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    I'm sorry but what are you trying to show with that picture?

    That you got 750 xp per synth?

    That you botched?

    What exactly are you trying to point out?
    (1)
    Leader of Honor Linkshell, Lindblum Server.
    http://www.honorls.com

  7. #7
    Player
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    That people should shut up whining about how hard it is to craft when this guy here managed to do synths 10 levels above his rank consistently. (~75%)

    Basically the picture proof of what some of us already said many times in other threads.
    (2)

  8. #8
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    Karleguarth's Avatar
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    Quote Originally Posted by Fiosha_Maureiba View Post
    Seeing your XP values makes me lick my lips in delight at the potential that I could craft.

    Do you have any abilities that you prefer over others?
    For the best success rate on attempts, I recommend these skills
    BSM - Ingenuity (I suppose this actually makes the attempts function as if the synth is several levels lower)
    CUL - Less is More, Life's Purpose (Less is more = condenses 1-20 durability loss to 1-4, extremely useful)
    LTW - Fulfillment (Not too good on its own, but superb effectiveness with Life's Purpose)
    ALC - Preserve (Changes sound from orb during action selection)

    but using them alone is not enough to produce a good enough chance of success to the atempt,
    you have to take these into consideration as well:

    Progression / Durability position of the cycle you're at
    (In short P/D goes up and down periodically, and at certain periods you have better chance to success)

    Sound from the orb on waits AND when you're selecting your next action
    ("Wait sounds" are generally better when it's high pitched, while a higher volume from the "select sound" is bad, and easy to cause elemental chaos)

    Moon phase and Weather
    (Yea I find it easier when the moon is bigger, half/full moon etc., while weather should have some effects on the stability of elements as well, I'm still trying to figure it out)

    Guild Buff
    (It certainly helps even when it's not a requirement from synths)

    That people should shut up whining about how hard it is to craft when this guy here managed to do synths 10 levels above his rank consistently. (~75%)

    Basically the picture proof of what some of us already said many times in other threads.
    And most of my botches were at 80%+ progression too
    But I have to be frank those results were obtained during favorable moon phase,
    I tried to reproduce the same result earlier today and it's not as good (Changed to new moon)
    But there's still hope since I accomplished those in the pic in Iron Lake, with the minimal guild support.

    Well I guess for now this thread is going to be clean from whiners upon seeing the pic and flood the pages with "It's random!!", and we can share our findings here altogether!!
    (0)
    Last edited by Karleguarth; 11-17-2011 at 06:23 AM. Reason: additional reply to tymora

  9. #9
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    My 2 cents...

    Moon phase and Weather
    (Yea I find it easier when the moon is bigger, half/full moon etc., while weather should have some effects on the stability of elements as well, I'm still trying to figure it out)
    Actually I don't. Streaks of 2-3 botches are pretty common regardless of what is happening around me. It is pretty random here, but the fun (and frustration) is in how to handle the randomness.

    Guild Buff
    (It certainly helps even when it's not a requirement from synths)
    Can usually skip it when you are 3 or less under recipe unless your equipment is past expiry. Helps to avoid traveling half the world to get support when I don't need it.
    --------------------

    I use Preserve (L10) > Fulfillment (L10) > Maker's Muse (L10) > Ingenuity (L30?) in that order.
    Tendertouch (L10) is also pretty nice but I swapped it out once I got better alternatives.
    -> Hence get all the L10 skills and find a combination that suits your (spamming) style.

    I use 2 x Recipe Level as an estimate for the craftsmanship (or magic) I need for best successful action rates. Once you have that, put any extra into control for stability.
    -> It should help.
    -> Using the right tool makes it easier to hit the required craftsmanship value.

    --------------
    Finally adjust your own expectations.
    Synths can and will fail. Materials are cheap. The world isn't gonna collapse if you only get 75% success.
    The game doesn't have to change to suit you.

    If you just can't handle randomness, don't play poker, don't roll dices, don't walk down the street (random chance of a car swerving off the street to kill you), don't drive a car (random chance of a drunk driver hitting you), don't eat (random chance of choking to death), don't breath (random chance of someone smoking walking by you and giving you cancer) and don't live (random chance of death at every turn).
    (2)
    Last edited by tymora; 11-17-2011 at 08:08 AM.

  10. #10
    Player
    Karleguarth's Avatar
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    Quote Originally Posted by tymora View Post
    Finally adjust your own expectations.
    Synths can and will fail. Materials are cheap. The world isn't gonna collapse if you only get 75% success.
    The game doesn't have to change to suit you.

    If you just can't handle randomness, don't play poker, don't roll dices, don't walk down the street (random chance of a car swerving off the street to kill you), don't drive a car (random chance of a drunk driver hitting you), don't eat (random chance of choking to death), don't breath (random chance of someone smoking walking by you and giving you cancer) and don't live (random chance of death at every turn).
    Emm... Are you implying "The crafting system is random, deal with it" in a thread with the OP,
    that's me,
    trying to eliminate those so-called "random factors" one by one, while showing his progress proofing he's not making it up?

    I wish to gather more players who're interested in learning the game, sharing idea and findings with this thread..
    and obviously not hearing any more opinions about "It's random"..

    And uhh... your suggestions such as don't eat, don't breath are actually valid..
    as I'm looking for the same ways to deal with the "randomness" people complained for long,
    here's a few examples:

    Failing on white orbs:
    The P/D cycle position affects the success chance, level difference and Control stat reduces a "random factor" which shifts you away from the periodic positions.
    (Don't attempt even standard synthesis on bad positions)

    Element goes chaotic:
    Weather and the sound from orb during "action selection" affects it, and it can also be countered by Control stat, which gives you less undesirable sound.

    (Don't use even standard synthesis when you know your success chance is low, while the sound indicates a higher chance of chaotic element upon failure)
    (0)

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