Quote Originally Posted by WeekendSoja View Post
Lol, I am one of two people who choose "do something that is not listed".
You're not alone there, since that's what I voted as well.

You can't just funnel pets into one approach or category, since there's different ways to use pets. I'll list some job suggestions and pet applications.

- BST: Tank. The key mechanic is that the BST's "DPS Stance" would have the BST and their pet fighting side by side, with some skills requiring both alive and well to be used. BST's "Tank Stance" would be them riding on the back of their pet, combining their HP, Defense and Magic Defense ratings. Not only does this fit the BST class fantasy, but provides different gameplay depending on whether you're tanking or DPSing.

- SMN: DPS. Key here could be having one permanent egi active and having a secondary resource used to summon temporary egi that stick around for 20-ish seconds before vanishing. So you might choose to have Ifrit-egi or Garuda-egi up but have the option to temporarily summon Ravana-egi or Bismarck-egi to do stuff for you for a bit. Abilities that boost your permanent egi would be a plus.

- MCH: DPS. MCH could have gone the route of mechanical minions, with some abilities that do things to the minions. For example, they could have gotten a zapper/taser minion that walks up to the target and attacks them with short electrical zaps, but get an ability may cause them to self-destruct if you want to do a burst of damage (putting that minion on a lengthy cooldown as the trade-off). Maybe allow the MCH to summon up to three of these minions and sic them at the enemy, and getting a skill that causes the minions to create a safe zone that reduces damage taken by party members inside it. This would mean the MCH would have to be conscious of where their minions are positioned. You wouldn't even need to copied Paeon/Ballad thing because the MCH would already have enough to look out for.

- PUP: DPS. The key thing is that the mammet acts on its own, but has abilities it'll use in conjunction to certain PUP skills. For example, PUP could have the weapon skill Stringing Pummel that deals damage with a potency of 200, but causes the mammet to perform its own attack to make up the difference. I get that customization was one of those things people like about the job, but that's the aspect that would have to be modified in order to fit in the game and be actually balanced. Here's something I wrote a long time ago on PUP.