
Lockboxes suck. didn't realize ESO had them. maybe it is because I am on PS4 and we didn't get them yet or something.ESO died a little for me when they started spending most of their cosmetic dev time on the store, it died completely for me when they released lockboxes. I prefer sub because it's piece of mind that this won't happen (excluding a few store-bought scion and event outfits).


Subs will be always better than micro-transactions.
With subs, companies know how much income they'll get, so they can plan forward updates (or expansions).
With micro-transactions it's hard (or impossible) to know when the income will be high or low, therefore it's hard to update a game with an irregular economy, ending up with a contentless game. That's why some F2P games are just boring, low quality and contentless.
Twitch: https://www.twitch.tv/chocoferu/
YouTube: http://www.youtube.com/ChocoFeru
Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp
But it's been proven time and time again, data says otherwise.Subs will be always better than micro-transactions.
With subs, companies know how much income they'll get, so they can plan forward updates (or expansions).
With micro-transactions it's hard (or impossible) to know when the income will be high or low, therefore it's hard to update a game with an irregular economy, ending up with a contentless game. That's why some F2P games are just boring, low quality and contentless.
I'm not saying that FFXIV should go F2P, just trying to clear the misconception. From what I've seen, P2P community is always better than F2P ones. I wouldn't want to see FF games to be 'tainted' by the new toxic community.
Dunno why you quote him he said company from p2p games can plan more in advance than a f2p cause of the regular income. So even if ffxiv would make less profit they still can release content to gain subs back meanwhile f2p games don't have the ability to do that unless cash shop gives enough profit countless of f2p games were dead after a short time due that.


Well, League of Legends is not a MMORPG and can't be compared, since it's a different market. You should compare it with a different MMORPG, and then compare how often they update their game and compare the content/quality of it.
Yoshi-P already stated once that a p2p game is better because they can plan future updates, since they know how much they'll earn.
With F2P models you just don't know what your income will be, so you end up not planing anything, or plan something small just in case nobody buys anything.
Usually MMORPGs goes F2P because investors wants their money back ASAP, and F2P offers a fast initial income, but after that it always goes down til the game just dies.
Twitch: https://www.twitch.tv/chocoferu/
YouTube: http://www.youtube.com/ChocoFeru
Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp
Lineage II (2003), Everquest II (2004), Dungeons & Dragons (2006), Lords of the Ring (2007), Aion (2008), Star Trek (2010), Star Wars TOR (2011), and the list goes one are still alive and well after so many years being F2P games.
Did I stated there weren't any mmo f2p game that is successful? You may want to read again what I said. Lol
Last edited by TiaHariberux3; 10-18-2016 at 07:35 PM.


You and I have drastically different definitions of "alive and well."
http://sessionzeroart.tumblr.com <--- Art blog
They may be alive, but it's like hanging on for dear life, with some life support, It's like being bedreddin but a few attached people refuse to let it die, so it hangs on. so, alive? yes, well? Hardly. i have all but forgotten those games even existed at this point.
Last edited by Blood-Aki; 10-18-2016 at 11:55 PM.



Or is it? I already made that point in another thread - WoW's playerbase declined rapidly in the same timeframe as League of Legends playerbase increased rapidly. It's very likely that a lot of players simply switched games, especially when you consider that other MMORPG did not gain those 6+ million people WoW lost over the last expansions. You do not only compete within your genre.
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