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  1. #1
    Player MyaValentine's Avatar
    Join Date
    Oct 2013
    Location
    Gilgamesh
    Posts
    353
    Character
    Diana Prince
    World
    Cactuar
    Main Class
    White Mage Lv 70
    I just want to bump this thread a little bit because this is something SE should actually consider heavily, the pool itself just show a little bit of the ratio of their current concerns,out of of 300 only 12 said no, on a bigger scale this will probably be much more noticeable, out of the current 500+k active users probably only 500 wont be able to afford a 64-bit system, and that's a stretch. because maybe there are some that legitimately won't be able to "afford" a 64-bit system but maybe some or most of them "don't" have a 64-bit system but will be able to upgrade.

    I obviously only looking from the eyes of the majority (sucks that some people will be probably pushed out, will not want it for myself obviously) but I'd believe it will be more beneficial for the big majority and for the devs them self to drop 32-bit support.

    Just like ps3 player they should had upgraded long time ago.
    (2)

  2. #2
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kiteless View Post
    More memory means you can load larger and more detailed environments, for one. Part of the reason why the main hub cities are split into two parts is because of the PS3's memory limitations.
    This may be part of the reason, but officially I believe they stated that they split the cities into multiple zones at 2.0 because of server congestion, particularly in Ul'Dah (which had significantly more story content than the other cities since it contained the predecessor to the Waking Sands). Of course, I've heard claims that they'll be updating their servers as well, so who knows?

    This isn't specifically relevant, but I've seen a lot of people theorize that they'll change very little -- after all when SE dropped PS2 support for XI they didn't change a whole lot over there, but I wanted to point out that FFXI was/is a PS2 game that was ported to PC. The PS2 limitations are built into the code. The opposite is true here, where XIV was built for Windows and ported elsewhere. The code shouldn't (shouldn't) cause them nearly as many problems with trying to remove previous limitations.
    (1)

  3. #3
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Already have 64bit os.


    I think it's getting to the point that there just isn't any hardware sold anymore that is limited to a 32bit os...
    (0)

  4. #4
    Player
    FinaSel's Avatar
    Join Date
    Feb 2016
    Posts
    646
    Character
    Fina Sela'dor
    World
    Carbuncle
    Main Class
    Ninja Lv 70
    I already use a 64 bit OS. Have been for several years.
    (2)

  5. #5
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,264
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Although I still play using a 32-bit version of Windows (and XP to boot! Yes, I am still running this game under XP - the Direct X9 client runs perfectly under XP, and I should know, I tested it in the Alpha and Beta when XP was still the minimum requirement for the game), I do understand Yoshi's way of thinking, and I do accept that 32-bit OSes are sadly living on borrowed time.

    One fact that does need to be remembered though, is that the fundamental aspect of this game, as a game that is meant to be accessible to as many players as possible, including those who are not running a high-end gaming rig but a cheap $300 department store special PC that is good for browsing the internet and doing office work/school work on and not much else, many such PCs still running 32bit versions of Vista and Win 7 because that was how they were installed, thus cutting off support for 32bit OSes would only be cutting off a significant portion of this player base for a negligible benefit - ending 32bit OS support won't suddenly turn the game into Second Life-crossed-with-FFXI.

    Given that Yoshi hasn't actually firmly committed to ending 32-bit OS support but instead stating along the lines of "we'll wait and see", it's clear that he's not rushing into this and is wisely and thoughtfully taking everything in account. Whatever the outcome, I trust he will make the best choice for the game's future.
    (0)
    Last edited by Enkidoh; 10-18-2016 at 03:40 PM.

  6. #6
    Player
    BunnyChain's Avatar
    Join Date
    Aug 2013
    Location
    Lavender Beds (✿◠‿◠)
    Posts
    689
    Character
    Rena Cebe
    World
    Moogle
    Main Class
    Conjurer Lv 1
    Was the only thing mentioned about minimum PC specifications going up the 32/64 bit thing?

    Also, wow, you still use XP? I remember fiddling around with a Windows XP 64bit OS...

    SE should really do those surveys that Steam does.
    (0)

  7. #7
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    64bit Windows OS have been in use for over ten years. There's no reason to stick to 32bit when it's greatly inferior in so many aspects when used for gaming. As others have said, it's also possible to upgrade from a 32bit version of Windows to the comparable 64bit for free so there's no need to worry about cost. If you have a system that is capable of running FFXIV at a decent rate then it's likely to be 64bit compatible.
    (1)

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