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  1. #11
    Player
    kaptainpancake69's Avatar
    Join Date
    Jul 2015
    Posts
    92
    Character
    Tossed Salad
    World
    Cerberus
    Main Class
    Rogue Lv 60
    32 bit OSes have major ram allocation issues, if I'm correct it can only "see" 4 gigs of RAM total, not above per application. So if you have 16 gigs and a 32 bit OS, you're literally not using the RAM resources of the system.
    (2)

  2. #12
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    According to steam, less than 2% of their users use a 32-bit system I would think that around the same percentage applies here as well.
    (7)

  3. #13
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    32bit OS is obsolete nowadays. For a PC with 4GB of RAM and above you need 64bit which almost everyone has now. The only one who are still on a 32bit OS are those with really really old PC's/laptops and those don't know a thing about OS licenses thus they purchased the 32bit version (yeah I know a guy who did this mistake). The team wants to push the 64bit version so they must have their reasons. The game needs to improve and move forward and you can't really do that if you are stuck on decade old tech specs.
    (3)

  4. #14
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Riardon View Post
    32bit OS is obsolete nowadays. For a PC with 4GB of RAM and above you need 64bit which almost everyone has now. The only one who are still on a 32bit OS are those with really really old PC's/laptops and those don't know a thing about OS licenses thus they purchased the 32bit version (yeah I know a guy who did this mistake). The team wants to push the 64bit version so they must have their reasons. The game needs to improve and move forward and you can't really do that if you are stuck on decade old tech specs.
    A windows license is good for either 32 or 64 bit. If you have 32 you can install 64 at no additional cost as long as your cpu supports it.
    (3)

  5. #15
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,158
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    There are good reasons to run a 32b system.

    None of them apply to a gaming machine.
    (7)
    Error 3102 Club, Order of the 52nd Hour

  6. #16
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    I don't really know if being a 64-Bit OS offers any real practical performance increase over 32-bit...

    At most I could see the extra memory affecting possibly loading stuff...
    (0)

  7. #17
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by CaptainLagbeard View Post
    I don't really know if being a 64-Bit OS offers any real practical performance increase over 32-bit...

    At most I could see the extra memory affecting possibly loading stuff...

    More memory means you can load larger and more detailed environments, for one. Part of the reason why the main hub cities are split into two parts is because of the PS3's memory limitations.
    (3)

  8. #18
    Player MyaValentine's Avatar
    Join Date
    Oct 2013
    Location
    Gilgamesh
    Posts
    353
    Character
    Diana Prince
    World
    Cactuar
    Main Class
    White Mage Lv 70
    I just want to bump this thread a little bit because this is something SE should actually consider heavily, the pool itself just show a little bit of the ratio of their current concerns,out of of 300 only 12 said no, on a bigger scale this will probably be much more noticeable, out of the current 500+k active users probably only 500 wont be able to afford a 64-bit system, and that's a stretch. because maybe there are some that legitimately won't be able to "afford" a 64-bit system but maybe some or most of them "don't" have a 64-bit system but will be able to upgrade.

    I obviously only looking from the eyes of the majority (sucks that some people will be probably pushed out, will not want it for myself obviously) but I'd believe it will be more beneficial for the big majority and for the devs them self to drop 32-bit support.

    Just like ps3 player they should had upgraded long time ago.
    (2)

  9. #19
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Already have 64bit os.


    I think it's getting to the point that there just isn't any hardware sold anymore that is limited to a 32bit os...
    (0)

  10. #20
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kiteless View Post
    More memory means you can load larger and more detailed environments, for one. Part of the reason why the main hub cities are split into two parts is because of the PS3's memory limitations.
    This may be part of the reason, but officially I believe they stated that they split the cities into multiple zones at 2.0 because of server congestion, particularly in Ul'Dah (which had significantly more story content than the other cities since it contained the predecessor to the Waking Sands). Of course, I've heard claims that they'll be updating their servers as well, so who knows?

    This isn't specifically relevant, but I've seen a lot of people theorize that they'll change very little -- after all when SE dropped PS2 support for XI they didn't change a whole lot over there, but I wanted to point out that FFXI was/is a PS2 game that was ported to PC. The PS2 limitations are built into the code. The opposite is true here, where XIV was built for Windows and ported elsewhere. The code shouldn't (shouldn't) cause them nearly as many problems with trying to remove previous limitations.
    (1)

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