Initially, I liked the idea of an open world dungeon in FFXIV. But then I remembered games like Ultima Online, Dark Age of Camelot, Ragnarok Online, Terra, Tree of Savior, and any other MMO game that I may have forgotten, containing open world dungeons. What do they all have in common, in terms of the open world dungeon? Bots, campers who hog all the objectives, griefers who train monsters on an unsuspecting party, people getting in territorial disputes, which counts as campers hogging all the objectives, forum wars about said territorial disputes, bots, and griefers... and that's not counting the Open World PvP that people seem to want so much. Throw that in the mix, we'll add PKing to that list.
FATEs and hunts are enough for me, but if SE can figure out a nice way to implement open world dungeons, without the risk of anything I mentioned above (unless that's the point of the dungeons), then I'd be down for trying it.



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