I would love open world dungeons. Anything that makes people group up in the open world is good. This game needs more of it.
I would love open world dungeons. Anything that makes people group up in the open world is good. This game needs more of it.
How exactly open world dungeons even work? If the rewards were good, then it would be absolutely swarmed. Difficulty would be next to none due to the massive amount of zerging.
i feel they did either not seen or not remember how hunt did end at the start.... 100-200 people on one poor monster.... that was was up for what? 1 sec... and all the drama about early puller and such. no open world content nor dungeon they are outdated content for a time where it was not possible to create multiple content... an easy way to create content. but at the same time the worst type :x
Initially, I liked the idea of an open world dungeon in FFXIV. But then I remembered games like Ultima Online, Dark Age of Camelot, Ragnarok Online, Terra, Tree of Savior, and any other MMO game that I may have forgotten, containing open world dungeons. What do they all have in common, in terms of the open world dungeon? Bots, campers who hog all the objectives, griefers who train monsters on an unsuspecting party, people getting in territorial disputes, which counts as campers hogging all the objectives, forum wars about said territorial disputes, bots, and griefers... and that's not counting the Open World PvP that people seem to want so much. Throw that in the mix, we'll add PKing to that list.
FATEs and hunts are enough for me, but if SE can figure out a nice way to implement open world dungeons, without the risk of anything I mentioned above (unless that's the point of the dungeons), then I'd be down for trying it.
Three Ilm Knights, One Thousand Malm Road
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