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Thread: Limitations

  1. #41
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    xLucia's Avatar
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    Quote Originally Posted by Kosmos992k View Post
    Snip
    I think you misunderstand me. I don't generally care which platforms this game runs on. However I do think that it's silly that the dev's make the game playable on PC and PS, and then blame the PS for not implementing certain things we want.

    If you're gonna make a game for multiple platforms, they will need to think of something to implement these things without it causing a problem on either platform, so the game won't be held back. Which is why I said if SE keeps blaming the playstation for not implementing certain things, don't make the game playable on said PS in the first place. Because they could've known this was coming. A Playstation does not get hardware upgrades, where a PC does. Of course you'll run into a point where the console won't be able to handle it anymore. So just seems silly for them to keep using that as an excuse. If anything they probably should've dropped PS3 support the first time they ran into these "limitation issues".

    I'm sorry if my posts were offensive to anyone cus that's not how I meant it to be. I suck at explaining myself though :P
    (0)
    Last edited by xLucia; 10-18-2016 at 04:33 AM.

  2. #42
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    Quote Originally Posted by xLucia View Post
    I think you misunderstand me. I don't generally care which platforms this game runs on. However I do think that it's silly that the dev's make the game playable on PC and PS, and then blame the PS for not implementing certain things we want.
    That's the thing, though: The devs DON'T blame these things on PS3. The PLAYERS do.

    I challenge you to find a dev announcement that we won't be getting such-and-such feature because of PS3 limitations. Oh, you MIGHT find one or two (such as the promised "add on" capability - but PS4 is limiting us just as much on that count) - but not the torrent of features that players assume (such as the ones in the first post).

    Players have been jumping to conclusions about PS3 limitations for a long, long time - and, in almost every case, these assumptions are wrong, and PS3 limitations were NOT what was holding us back from getting them. Instead, it's things like server latency, player demand vs cost to implement, so on and so forth.
    (4)

  3. #43
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    Quote Originally Posted by LineageRazor View Post
    That's the thing, though: The devs DON'T blame these things on PS3. The PLAYERS do.

    I challenge you to find a dev announcement that we won't be getting such-and-such feature because of PS3 limitations. Oh, you MIGHT find one or two - but not the torrent of features that players assume (such as the ones in the first post).

    Players have been jumping to conclusions about PS3 limitations for a long, long time - and, in almost every case, these assumptions are wrong, and PS3 limitations were NOT what was holding us back from getting them. Instead, it's things like server latency, player demand vs cost to implement, so on and so forth.
    If it wasn't the devs that mentioned PS3 limitations as a reason not to implement certain things, then why do people keep saying that? I don't know any better than SE having said this themselves, since that's what I've been told. If this not the case, I take back all the things I said about it.
    (0)

  4. #44
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    Allistar's Avatar
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    It's very easy to do open world content...all yoshida has to do is turn away from his WoW monitor and look at XI...talk to XI's devs if he's unsure how to proceed... believe me...after 14yrs I know they have a clue.
    (0)

  5. #45
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    Quote Originally Posted by Vaer View Post
    The new PS3 limitations is now "We need PS5."
    Let's do basic math. You have I believe 104 dyes in the game at this point in time. That means you have 104 variables when dyeing a piece of armor, now the question asked which brought about needing a PS5 was the ability to dye using two different colors, so rather than changing one color you change two pieces of your armor to two unique colors. This means you have 104 times 103 which would be 10,712 different variations for your armor. It's just a lot of data to keep in mind and that's just for one piece of armor. Think about just 50 piece of armor in the game that you can dye, that is currently a total of 5200 variables however now you have two options for dyeing and that jumps up to 535,600 variables. It just becomes more and more exponential because while you might think "oh it's simple to just add a secondary color into an MMO." the truth is it isn't.
    (0)

  6. #46
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    Quote Originally Posted by Zafrei View Post
    ...
    Should've noted, I don't use a PS3 anymore, thought it was clear when I said 2 years and a half when the games been out for i believe about 4 or 3 years....I think. But yeah I have a PS4. Moving over only thing that changed was graphics, definition of shadows, textures, load times (like bam, but not too impressive) and more player's visual on the screen without fps drops (most of the time). Saying what is or whats not actually decent content is debatable as I should also of pointed out, because I do believe that there is content that is complete and utter S#%@ and definately was a factor in my theory that whoever came up with some of these ideas doesn't know what they're doing, limits (in specifics. ex: memory), or flat out tossed concepts for simplicity.

    I'm not using Diadem as an example because I'm just tired of mentioning it at this point, so lets talk newer content. Squadrons. They're crap. Frontlines Slaughter, wasn't a good idea back then, Isn't one now. They had concept art showing more things would be going on, cannons, destructible terrain, but nope. That could've been just concept art being changed or a change of heart for the mode that it was too engaging. I dunno. Secure is still alot of people's favorite, but they removed special nodes that made the mode more than it was, but I guess that was bad, or limitations. Shatter is Sieze with crystals you destroy instead of standing in one spot to take them. Yay?

    Anyways PvP talk isn't fair, because not everyone likes PvP, so lets talk PvE. If I told you dungeons are engaging I'd be lying to myself. They feel like glorified Rollercoasters with pit stops that shoot enemies at you. On occasion they'd give you something to go "oooh" and "aaah" with boss fights that are so easy I can manage with my 20sec lag spikes because Comcast is a piece o-- oops, got sidetracked. Anyways running them more than once doesn't help, also doesn't help that there is no replay value, other than tomes in which case make it more of a chore than actual "high quality" content. Not to sound like a raging customer but I refuse to lie about what I think of most of these design decisions, but to say they release High Quality content consistently sounds like fan/girl talk (no offense). I mean its cool you like it but..ugh, housing is terribad! XD Dungeons are hallways, the English dub in 2.x sounded so bad because most of what everyone said sounded like a tribute to shakespear if he was a pompous a@%hole (though near the end of 2.x they started using more modern terms, cool beans), Hunting Grounds is barren because we all know why, Airships through everyone for a loop, don't tell me anyone suspected that we'd send mammets to drive our ship that we built, colored, named, and most likely planned adventures with our FCs with. Geez, I rant alot. Srry, and thnx for reading.

    Short version:
    This game definitely (to me) does not have consistent quality content. ex: housing and diadem (yeah yeah I know)

    On the memory thing. I'm pretty sure your talking server memory, which goes to my other statement from a while back. PS3 handles memory and its graphical limitations as follows:

    Lowered Frame Rate

    Lowered Textures

    Decreased Shadow Quality

    Removed Specific Physics (boobs, clothes, etc)

    Lowered Viewing Distance (PS3 players see less far away objects and beings than PS4)

    Lowered Resolution

    Less player clutter in populated areas (reducing memory usage and prioritizing things like monsters and bosses)

    These are the systems limitations that make the game playable on that system. By cutting that support I still won't see how it was that much of a hindrance. If the server memory space clears up a bit (which I'm guessing your saying) by removing it, then how exactly does it do that? Its not as if the PS3's run on seperate servers. Not to mention the PC has the options to play in the same way with low textures and such so I still don't see it.

    Short version:
    FFXIV Content - PS3 support = ? (how)

    Terribly srry for the long response X(
    (0)
    Last edited by Kurogaea; 10-18-2016 at 05:20 AM.

  7. #47
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    Felis's Avatar
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    Quote Originally Posted by LineageRazor View Post
    I challenge you to find a dev announcement that we won't be getting such-and-such feature because of PS3 limitations. Oh, you MIGHT find one or two (such as the promised "add on" capability - but PS4 is limiting us just as much on that count) - but not the torrent of features that players assume (such as the ones in the first post).
    dev decision limitation. That have to do with the parser debatte.
    (0)

  8. #48
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    Colorful's Avatar
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    Quote Originally Posted by LineageRazor View Post
    That's the thing, though: The devs DON'T blame these things on PS3. The PLAYERS do.

    I challenge you to find a dev announcement that we won't be getting such-and-such feature because of PS3 limitations. Oh, you MIGHT find one or two (such as the promised "add on" capability - but PS4 is limiting us just as much on that count) - but not the torrent of features that players assume (such as the ones in the first post).

    Players have been jumping to conclusions about PS3 limitations for a long, long time - and, in almost every case, these assumptions are wrong, and PS3 limitations were NOT what was holding us back from getting them. Instead, it's things like server latency, player demand vs cost to implement, so on and so forth.
    The PS4 isn't limiting the availability of an official parser, the community is. I still don't see why people are against it in extreme party finder content, as a flag the leader can set.

    Yoshi-P did mention that they wanted to implement large scale FATEs where you'd fly onto the back of a beast and fight it with a huge amount of players but couldn't do so due to the PS3, very different from a parser as a large scale FATE like that would create new and exciting gameplay that's limited by the PS3. There's also armour textures, does anyone believe those are restricted by the PS4 when it can run the Witcher 3 and FFXV? Anyone remember the scene with Estinien and they zoomed into his shoulder only to reveal the PS2 era texture work on the "attachment" (trying not to spoil anything)? They could make separate texture packs for all armour sets depending on your platform, but that's a lot of work to consider especially with for a onetime close in scene. I do recall the PS3 limiting a glamour log as Yoshi-P stated that the PS3 couldn't load so much items in a listing, but that was most likely an excuse as is the multi-dye system being restricted by the PS4.

    There's the cities being split in two zones, loading screens in some raids and dungeons, the lack of a number on the TP bar, lack of small detail in the over world (crates, grass, little objects, etc.) because those can't be disabled on a per system basis without a lot of work. A great example of the difference between platforms would be the difference between Dark Souls 2 and 3, Dark Souls 2 is quite bare on all platforms while 3 is filled to the brim with an immense amount of detail. All the flooring is visibly modeled and not a flat texture or an illusion with parallax occlusion mapping, there's breakable objects everywhere, highly detailed cloth physics and blood splatter and so on. You're definitely right about those small things being restricted by cost of implementation, but PS3 limitations and costs aren't exclusive.

    Will it turn FFXIV into FFXV? No, but small changes would be appreciated. While I didn't play FFXI, I'd rather FFXIV not fall into the same trap and end up stagnating while slowly bleeding subscribers. WoW wouldn't be where it is today without constant updating of mechanics and visual fidelity and hopefully with the PS3 support being dropped we can get those eventual improvements.

    Quote Originally Posted by Allistar View Post
    It's very easy to do open world content...all yoshida has to do is turn away from his WoW monitor and look at XI...talk to XI's devs if he's unsure how to proceed... believe me...after 14yrs I know they have a clue.
    Funnily enough, WoW: Legion has great open world content that's similar to FATEs but fun and interesting. I see people in the open world constantly and you can do the "FATEs" together without grouping up even. Unfortunately, Yoshi-P seems to take WoW's terrible and cheap ideas (time filler content such as garrisons) and ignore the good ones as they're too costly to implement. As for the FFXI team, I believe a lot of them do work for Yoshi-P now.
    (3)

  9. #49
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    They couldn't drop ps3 earlier because ps3 still was 20%+ of the paying population.
    (0)

  10. #50
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    Quote Originally Posted by Kurogaea View Post
    Open-World Dungeons - Limitations
    im more for seamless open world (no loading screens) than open world dungeons. but then again it's not likely since they'll have to rework all the 2.xx areas to allow flying (and swimming if they add swimming in 4.0)
    (1)

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